Actor self( Self() );
bool positionUsesAnchorPoint = self.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >();
- Vector3 actorSize = self.GetCurrentSize() * self.GetCurrentScale();
- Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentAnchorPoint() : AnchorPoint::TOP_LEFT );
+ Vector3 actorSize = self.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) * self.GetCurrentProperty< Vector3 >( Actor::Property::SCALE );
+ Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ) : AnchorPoint::TOP_LEFT );
Vector2 screenPosition = self.GetProperty( DevelActor::Property::SCREEN_POSITION ).Get< Vector2 >();