const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform highp mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
+ uniform highp vec3 uSize;\n
\n
void main()\n
{\n
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
uniform highp mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
+ uniform highp vec3 uSize;\n
varying mediump vec2 sTexCoordRect;\n
void main()\n
{\n
void VideoView::Play()
{
- if( mOverlayRenderer )
- {
- Self().AddRenderer( mOverlayRenderer );
- }
-
mVideoPlayer.Play();
mIsPlay = true;
}
void VideoView::EmitSignalFinish()
{
- if( mOverlayRenderer )
- {
- Self().RemoveRenderer( mOverlayRenderer );
- }
-
if ( !mFinishedSignal.Empty() )
{
Dali::Toolkit::VideoView handle( GetOwner() );
}
}
-void VideoView::OnStageConnection( int depth )
+void VideoView::OnSceneConnection( int depth )
{
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection( depth );
if( mIsUnderlay )
{
}
}
-void VideoView::OnStageDisconnection()
+void VideoView::OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void VideoView::OnSizeSet( const Vector3& targetSize )
mOverlayRenderer = Renderer::New( geometry, shader );
mOverlayRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
}
+ Self().AddRenderer( mOverlayRenderer );
if( mIsPlay )
{