/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <cstring>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/common/stage.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/public-api/adaptor-framework/native-image-source.h>
-#include <dali/integration-api/adaptors/adaptor.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/video-view/video-view.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
namespace Dali
{
{
Actor self = Self();
- if( !self.OnStage() )
+ if( !self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
{
// When the control is off the stage, it does not have Window.
return;
Actor self( Self() );
- bool positionUsesAnchorPoint = self.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >();
- Vector3 actorSize = self.GetCurrentSize() * self.GetCurrentScale();
- Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentAnchorPoint() : AnchorPoint::TOP_LEFT );
+ bool positionUsesAnchorPoint = self.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >();
+ Vector3 actorSize = self.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) * self.GetCurrentProperty< Vector3 >( Actor::Property::SCALE );
+ Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ) : AnchorPoint::TOP_LEFT );
- Vector2 screenPosition = self.GetProperty( DevelActor::Property::SCREEN_POSITION ).Get< Vector2 >();
+ Vector2 screenPosition = self.GetProperty( Actor::Property::SCREEN_POSITION ).Get< Vector2 >();
mDisplayArea.x = screenPosition.x - anchorPointOffSet.x;
mDisplayArea.y = screenPosition.y - anchorPointOffSet.y;
return static_cast< int >( mVideoPlayer.GetDisplayMode() );
}
+Any VideoView::GetMediaPlayer()
+{
+ return mVideoPlayer.GetMediaPlayer();
+}
+
Dali::Shader VideoView::CreateShader()
{
std::string fragmentShader = "#extension GL_OES_EGL_image_external:require\n";