+ Property::Value* fragmentShaderValue = mEffectPropertyMap.Find(CUSTOM_FRAGMENT_SHADER);
+ if(fragmentShaderValue)
+ {
+ checkShader = GetStringFromProperty(*fragmentShaderValue, customFragmentShader);
+
+ if(checkShader)
+ {
+ fragmentShader = customFragmentShader;
+ }
+ }
+
+ if(!fragmentShaderValue || !checkShader)
+ {
+ fragmentShader = SHADER_VIDEO_VIEW_TEXTURE_FRAG.data();
+ DevelTexture::ApplyNativeFragmentShader(mNativeTexture, fragmentShader);
+ }
+ }
+ else
+ {
+ vertexShader = SHADER_VIDEO_VIEW_TEXTURE_VERT.data();
+ fragmentShader = SHADER_VIDEO_VIEW_TEXTURE_FRAG.data();
+ DevelTexture::ApplyNativeFragmentShader(mNativeTexture, fragmentShader);
+ }
+
+ return Dali::Shader::New(vertexShader, fragmentShader, Shader::Hint::NONE, "VIDEO_VIEW");
+}
+
+bool VideoView::GetStringFromProperty(const Dali::Property::Value& value, std::string& output)
+{
+ bool extracted = false;
+ if(value.Get(output))
+ {
+ extracted = true;
+ }
+
+ return extracted;
+}
+
+void VideoView::ApplyBackupProperties()
+{
+ Property::Map::SizeType pos = 0;
+ Property::Map::SizeType count = mPropertyBackup.Count();
+
+ for(; pos < count; pos++)
+ {
+ KeyValuePair property = mPropertyBackup.GetKeyValue(pos);
+
+ SetPropertyInternal(property.first.indexKey, property.second);
+ }
+}
+
+void VideoView::FrameRenderCallback(int frameID)
+{
+ // send desync
+ if(frameID == mFrameID)
+ {
+ mVideoPlayer.FinishSynchronization();
+ mFrameID = 0;
+ }
+}
+
+void VideoView::SetFrameRenderCallback()
+{
+ mFrameID++;
+ DevelWindow::AddFrameRenderedCallback(DevelWindow::Get(Self()),
+ std::unique_ptr<CallbackBase>(MakeCallback(this, &VideoView::FrameRenderCallback)),
+ mFrameID);
+}
+
+bool VideoView::IsVideoView(Actor actor) const
+{
+ // Check whether the actor is a VideoView
+ bool isVideoView = false;