mPropertyMap = map;
Actor self( Self() );
- InitializeVisual( self, mRenderer, mPropertyMap );
+ InitializeVisual( self, mVisual, mPropertyMap );
Property::Value* widthValue = mPropertyMap.Find( "width" );
if( widthValue )
void VideoView::SetDepthIndex( int depthIndex )
{
- if( mRenderer )
+ if( mVisual )
{
- mRenderer.SetDepthIndex( depthIndex );
+ mVisual.SetDepthIndex( depthIndex );
}
}
{
Control::OnStageConnection( depth );
- if( mRenderer )
+ if( mVisual )
{
CustomActor self = Self();
- mRenderer.SetOnStage( self );
+ mVisual.SetOnStage( self );
}
}
void VideoView::OnStageDisconnection()
{
- if( mRenderer )
+ if( mVisual )
{
CustomActor self = Self();
- mRenderer.SetOffStage( self );
+ mVisual.SetOffStage( self );
}
Control::OnStageDisconnection();
int curPos = mVideoPlayer.GetPlayPosition();
mSetRenderingTarget = true;
- mRenderer.RemoveAndReset( self );
+ mVisual.RemoveAndReset( self );
mVideoPlayer.SetRenderingTarget( Dali::Adaptor::Get().GetNativeWindowHandle() );
mVideoPlayer.SetUrl( mUrl );
mVideoPlayer.SetUrl( mUrl );
mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
- InitializeVisual( self, mRenderer, mNativeImage );
+ InitializeVisual( self, mVisual, mNativeImage );
if( mIsPlay )
{