- vertexShader = SHADER_VIDEO_VIEW_TEXTURE_VERT.data();
- fragmentShader += SHADER_VIDEO_VIEW_TEXTURE_FRAG.data();
+ vertexShader = SHADER_VIDEO_VIEW_TEXTURE_VERT.data();
+ fragmentShader = SHADER_VIDEO_VIEW_TEXTURE_FRAG.data();
+ DevelTexture::ApplyNativeFragmentShader(mNativeTexture, fragmentShader);