Changes after Stage moved to Devel API
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / tooltip / tooltip.cpp
index be1017f..012db24 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 #include <dali/public-api/events/hover-event.h>
 #include <dali/public-api/adaptor-framework/timer.h>
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/scripting/enum-helper.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/devel-api/controls/tooltip/tooltip-properties.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/internal/controls/popup/popup-impl.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
 
@@ -238,11 +238,11 @@ void Tooltip::SetContent( Toolkit::Control& control, const Property::Value& valu
       if( typeValue )
       {
         // Set to an invalid value so it definitely changes if set in Scripting::GetEnumerationProperty
-        Toolkit::DevelVisual::Type visualType = static_cast< Toolkit::DevelVisual::Type >( -1 );
+        Toolkit::Visual::Type visualType = static_cast< Toolkit::Visual::Type >( -1 );
 
         if( Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType ) )
         {
-          if( visualType == Toolkit::DevelVisual::TEXT )
+          if( visualType == Toolkit::Visual::TEXT )
           {
             // Visual Type is text, ensure we have a the TEXT property set before we connect to the signals.
 
@@ -277,7 +277,7 @@ void Tooltip::SetContent( Toolkit::Control& control, const Property::Value& valu
     if( value.Get( text ) )
     {
       mContentTextVisual[ Toolkit::TextVisual::Property::TEXT ] = text;
-      mContentTextVisual[ Toolkit::Visual::Property::TYPE ] = DevelVisual::TEXT;
+      mContentTextVisual[ Toolkit::Visual::Property::TYPE ] = Visual::TEXT;
       mContentArray.Clear();
       connectSignals = true;
     }
@@ -286,7 +286,7 @@ void Tooltip::SetContent( Toolkit::Control& control, const Property::Value& valu
   if( connectSignals && ! mSignalsConnected )
   {
     control.HoveredSignal().Connect( this, &Tooltip::OnHovered );
-    control.SetLeaveRequired( true );
+    control.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
     mSignalsConnected = true;
   }
 }
@@ -478,8 +478,8 @@ bool Tooltip::OnTimeout()
     mPopup.SetProperty( Toolkit::Popup::Property::ANIMATION_MODE, "NONE" );
     mPopup.SetProperty( Toolkit::Popup::Property::BACKING_ENABLED, false ); // Disable the dimmed backing.
     mPopup.SetProperty( Toolkit::Popup::Property::TOUCH_TRANSPARENT, true ); // Let events pass through the popup
-    mPopup.SetParentOrigin( ParentOrigin::TOP_LEFT );
-    mPopup.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mPopup.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+    mPopup.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
     // Background
     mPopup.SetProperty( Toolkit::Popup::Property::POPUP_BACKGROUND_IMAGE, mBackgroundImage );
@@ -605,7 +605,7 @@ void Tooltip::OnRelayout( Actor actor )
         Toolkit::Control control = mControl.GetHandle();
         if( control )
         {
-          Vector3 worldPos = control.GetCurrentWorldPosition();
+          Vector3 worldPos = control.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION );
           float height = control.GetRelayoutSize( Dimension::HEIGHT );
 
           position.x = stageSize.width * 0.5f + worldPos.x - popupWidth * 0.5f;
@@ -619,7 +619,7 @@ void Tooltip::OnRelayout( Actor actor )
         Toolkit::Control control = mControl.GetHandle();
         if( control )
         {
-          Vector3 worldPos = control.GetCurrentWorldPosition();
+          Vector3 worldPos = control.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION );
           float height = control.GetRelayoutSize( Dimension::HEIGHT );
 
           position.x = stageSize.width * 0.5f + worldPos.x - popupWidth * 0.5f;
@@ -655,10 +655,10 @@ void Tooltip::OnRelayout( Actor actor )
     if( yPosChanged && tail )
     {
       // If we change the y position, then the tail may be shown pointing to the wrong control so just hide it.
-      tail.SetVisible( false );
+      tail.SetProperty( Actor::Property::VISIBLE, false );
     }
 
-    mPopup.SetPosition( position );
+    mPopup.SetProperty( Actor::Property::POSITION, position );
   }
 }