Updated all cpp files to new format
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / tool-bar / tool-bar-impl.cpp
index 1519920..a0cd9e4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,8 +20,8 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/controls/alignment/alignment.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Internal
 {
-
 namespace
 {
-
 BaseHandle Create()
 {
   return Toolkit::ToolBar::New();
 }
 
-DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ToolBar, Toolkit::Control, Create )
+DALI_TYPE_REGISTRATION_BEGIN(Toolkit::ToolBar, Toolkit::Control, Create)
 DALI_TYPE_REGISTRATION_END()
 
-const float DEFAULT_RELATIVE_SIZE( 0.1f );
-const Toolkit::Alignment::Type DEFAULT_ALIGNMENT( Toolkit::Alignment::HORIZONTAL_LEFT );
+const float                    DEFAULT_RELATIVE_SIZE(0.1f);
+const Toolkit::Alignment::Type DEFAULT_ALIGNMENT(Toolkit::Alignment::HORIZONTAL_LEFT);
 } // namespace
 
 Toolkit::ToolBar ToolBar::New()
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr< ToolBar > internalToolBar = new ToolBar();
+  IntrusivePtr<ToolBar> internalToolBar = new ToolBar();
 
   // Pass ownership to Toolkit::Toolbar
-  Toolkit::ToolBar toolBar( *internalToolBar );
+  Toolkit::ToolBar toolBar(*internalToolBar);
 
   // Second-phase init of the implementation
   // This can only be done after the CustomActor connection has been made...
@@ -66,11 +62,11 @@ Toolkit::ToolBar ToolBar::New()
   return toolBar;
 }
 
-void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment::Type alignment, const Toolkit::Alignment::Padding& padding )
+void ToolBar::AddControl(Actor control, float relativeSize, Toolkit::Alignment::Type alignment, const Toolkit::Alignment::Padding& padding)
 {
   // Work out index and update bases and offsets for further insertions.
   unsigned int index = 0;
-  switch( alignment )
+  switch(alignment)
   {
     case Toolkit::Alignment::HORIZONTAL_LEFT:
     {
@@ -96,23 +92,23 @@ void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment:
     }
     default:
     {
-      DALI_ASSERT_ALWAYS( false );
+      DALI_ASSERT_ALWAYS(false);
     }
   }
 
   // Create a new column for the new control.
-  mLayout.InsertColumn( index );
+  mLayout.InsertColumn(index);
 
   // Create an alignment container where to place the control.
-  Toolkit::Alignment alignmentContainer = Toolkit::Alignment::New( alignment );
-  alignmentContainer.SetProperty( Actor::Property::SIZE_SCALE_POLICY, SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
-  alignmentContainer.SetPadding( padding );
-  alignmentContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  alignmentContainer.Add( control );
+  Toolkit::Alignment alignmentContainer = Toolkit::Alignment::New(alignment);
+  alignmentContainer.SetProperty(Actor::Property::SIZE_SCALE_POLICY, SizeScalePolicy::FIT_WITH_ASPECT_RATIO);
+  alignmentContainer.SetPadding(padding);
+  alignmentContainer.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  alignmentContainer.Add(control);
 
   // Insert the control in the table view.
-  mLayout.AddChild( alignmentContainer, Toolkit::TableView::CellPosition( 0, index ) );
-  mLayout.SetRelativeWidth( index, relativeSize );
+  mLayout.AddChild(alignmentContainer, Toolkit::TableView::CellPosition(0, index));
+  mLayout.SetRelativeWidth(index, relativeSize);
 
   // Relate control and alignmentContainer in order to allow removing controls.
   mControls[control] = alignmentContainer;
@@ -121,12 +117,12 @@ void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment:
   mAccumulatedRelativeSpace += relativeSize;
 
   // Update spaces between left, center and right groups of controls.
-  switch( alignment )
+  switch(alignment)
   {
     case Toolkit::Alignment::HORIZONTAL_LEFT:
     {
       mLeftRelativeSpace -= relativeSize;
-      if ( mLeftRelativeSpace < 0.f )
+      if(mLeftRelativeSpace < 0.f)
       {
         mLeftRelativeSpace = 0.f;
       }
@@ -135,12 +131,12 @@ void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment:
     case Toolkit::Alignment::HORIZONTAL_CENTER:
     {
       mLeftRelativeSpace -= 0.5f * relativeSize;
-      if ( mLeftRelativeSpace < 0.f )
+      if(mLeftRelativeSpace < 0.f)
       {
         mLeftRelativeSpace = 0.f;
       }
       mRightRelativeSpace -= 0.5f * relativeSize;
-      if ( mRightRelativeSpace < 0.f )
+      if(mRightRelativeSpace < 0.f)
       {
         mRightRelativeSpace = 0.f;
       }
@@ -149,7 +145,7 @@ void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment:
     case Toolkit::Alignment::HORIZONTAL_RIGHT:
     {
       mRightRelativeSpace -= relativeSize;
-      if ( mRightRelativeSpace < 0.f )
+      if(mRightRelativeSpace < 0.f)
       {
         mRightRelativeSpace = 0.f;
       }
@@ -157,55 +153,55 @@ void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment:
     }
     default:
     {
-      DALI_ASSERT_ALWAYS( false );
+      DALI_ASSERT_ALWAYS(false);
     }
   }
 
-  mLayout.SetRelativeWidth( mLeftOffset, mLeftRelativeSpace );
-  mLayout.SetRelativeWidth( mCenterBase + mCenterOffset, mRightRelativeSpace );
+  mLayout.SetRelativeWidth(mLeftOffset, mLeftRelativeSpace);
+  mLayout.SetRelativeWidth(mCenterBase + mCenterOffset, mRightRelativeSpace);
 }
 
-void ToolBar::RemoveControl( Actor control )
+void ToolBar::RemoveControl(Actor control)
 {
   Toolkit::TableView::CellPosition position;
 
   // Find the alignment where the control is placed.
-  std::map<Actor,Toolkit::Alignment>::iterator it = mControls.find( control );
+  std::map<Actor, Toolkit::Alignment>::iterator it = mControls.find(control);
 
-  if( ( it != mControls.end() ) && ( mLayout.FindChildPosition( it->second, position ) ) )
+  if((it != mControls.end()) && (mLayout.FindChildPosition(it->second, position)))
   {
     // Update accumulated relative space.
-    mAccumulatedRelativeSpace -= mLayout.GetRelativeWidth( position.columnIndex );
+    mAccumulatedRelativeSpace -= mLayout.GetRelativeWidth(position.columnIndex);
 
     // Update spaces between left, center and right groups of controls.
-    if( 1.0 > mAccumulatedRelativeSpace )
+    if(1.0 > mAccumulatedRelativeSpace)
     {
       Toolkit::Alignment::Type alignment = Toolkit::Alignment::HORIZONTAL_LEFT;
-      if( position.columnIndex < mLeftOffset )
+      if(position.columnIndex < mLeftOffset)
       {
         alignment = Toolkit::Alignment::HORIZONTAL_LEFT;
       }
-      else if( ( position.columnIndex > mLeftOffset ) && ( position.columnIndex < mCenterBase + mCenterOffset ) )
+      else if((position.columnIndex > mLeftOffset) && (position.columnIndex < mCenterBase + mCenterOffset))
       {
         alignment = Toolkit::Alignment::HORIZONTAL_CENTER;
       }
-      else if( position.columnIndex > mCenterBase + mCenterOffset )
+      else if(position.columnIndex > mCenterBase + mCenterOffset)
       {
         alignment = Toolkit::Alignment::HORIZONTAL_RIGHT;
       }
       else
       {
-        DALI_ASSERT_ALWAYS( false );
+        DALI_ASSERT_ALWAYS(false);
       }
 
-      float relativeSize = mLayout.GetRelativeWidth( position.columnIndex );
+      float relativeSize = mLayout.GetRelativeWidth(position.columnIndex);
 
-      switch( alignment )
+      switch(alignment)
       {
         case Toolkit::Alignment::HORIZONTAL_LEFT:
         {
           mLeftRelativeSpace += relativeSize;
-          if ( mLeftRelativeSpace < 0.f )
+          if(mLeftRelativeSpace < 0.f)
           {
             mLeftRelativeSpace = 0.f;
           }
@@ -214,12 +210,12 @@ void ToolBar::RemoveControl( Actor control )
         case Toolkit::Alignment::HORIZONTAL_CENTER:
         {
           mLeftRelativeSpace += 0.5f * relativeSize;
-          if ( mLeftRelativeSpace < 0.f )
+          if(mLeftRelativeSpace < 0.f)
           {
             mLeftRelativeSpace = 0.f;
           }
           mRightRelativeSpace += 0.5f * relativeSize;
-          if ( mRightRelativeSpace < 0.f )
+          if(mRightRelativeSpace < 0.f)
           {
             mRightRelativeSpace = 0.f;
           }
@@ -228,7 +224,7 @@ void ToolBar::RemoveControl( Actor control )
         case Toolkit::Alignment::HORIZONTAL_RIGHT:
         {
           mRightRelativeSpace += relativeSize;
-          if ( mRightRelativeSpace < 0.f )
+          if(mRightRelativeSpace < 0.f)
           {
             mRightRelativeSpace = 0.f;
           }
@@ -236,31 +232,31 @@ void ToolBar::RemoveControl( Actor control )
         }
         default:
         {
-          DALI_ASSERT_ALWAYS( false );
+          DALI_ASSERT_ALWAYS(false);
         }
       }
-      mLayout.SetRelativeWidth( mLeftOffset, mLeftRelativeSpace );
-      mLayout.SetRelativeWidth( mCenterBase + mCenterOffset, mRightRelativeSpace );
+      mLayout.SetRelativeWidth(mLeftOffset, mLeftRelativeSpace);
+      mLayout.SetRelativeWidth(mCenterBase + mCenterOffset, mRightRelativeSpace);
     }
 
     // Remove alignment as parent of control.
-    it->second.Remove( control );
+    it->second.Remove(control);
 
     // Remove the relationship between control and alignment.
-    mControls.erase( it );
+    mControls.erase(it);
 
     // Remove column from tableview.
-    mLayout.DeleteColumn( position.columnIndex );
+    mLayout.DeleteColumn(position.columnIndex);
 
     // Update bases and offsets.
-    if( position.columnIndex < mCenterBase )
+    if(position.columnIndex < mCenterBase)
     {
       // Control is on the left side. Decrease left offset and center and right bases.
       --mLeftOffset;
       --mCenterBase;
       --mRightBase;
     }
-    else if( position.columnIndex < mCenterBase + mCenterOffset )
+    else if(position.columnIndex < mCenterBase + mCenterOffset)
     {
       // Control is on the center side. Decrease center offset and right base.
       --mCenterOffset;
@@ -276,17 +272,17 @@ void ToolBar::RemoveControl( Actor control )
 }
 
 ToolBar::ToolBar()
-: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
   mLayout(),
-  mLeftOffset( 0 ),
-  mCenterBase( 1 ),
-  mCenterOffset( 0 ),
-  mRightBase( 2 ),
-  mRightOffset( 0 ),
-  mLeftRelativeSpace( 0.5f ),
-  mRightRelativeSpace( 0.5f ),
-  mAccumulatedRelativeSpace( 0.f ),
-  mInitializing( false ),
+  mLeftOffset(0),
+  mCenterBase(1),
+  mCenterOffset(0),
+  mRightBase(2),
+  mRightOffset(0),
+  mLeftRelativeSpace(0.5f),
+  mRightRelativeSpace(0.5f),
+  mAccumulatedRelativeSpace(0.f),
+  mInitializing(false),
   mControls()
 {
 }
@@ -297,50 +293,50 @@ ToolBar::~ToolBar()
 
 void ToolBar::OnInitialize()
 {
-  Lock lock( mInitializing );
+  Lock lock(mInitializing);
 
   // Layout
-  mLayout = Toolkit::TableView::New( 1, 1 );
-  mLayout.SetProperty( Dali::Actor::Property::NAME, "TOOLBAR_LAYOUT" );
-  mLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  mLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  mLayout = Toolkit::TableView::New(1, 1);
+  mLayout.SetProperty(Dali::Actor::Property::NAME, "TOOLBAR_LAYOUT");
+  mLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  mLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
 
-  Self().Add( mLayout );
+  Self().Add(mLayout);
 
   // Add two default actors to create spaces between controls grouped on the left, center and right.
-  Actor leftSpace = Actor::New();
+  Actor leftSpace  = Actor::New();
   Actor rightSpace = Actor::New();
-  mLayout.AddChild( leftSpace, Toolkit::TableView::CellPosition( 0, 0 ) );
-  mLayout.AddChild( rightSpace, Toolkit::TableView::CellPosition( 0, 1 ) );
-  mLayout.SetRelativeWidth( 0, mLeftRelativeSpace );
-  mLayout.SetRelativeWidth( 1, mRightRelativeSpace );
-
-  DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
-    return std::unique_ptr< Dali::Accessibility::Accessible >(
-      new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::TOOL_BAR ));
-  } );
+  mLayout.AddChild(leftSpace, Toolkit::TableView::CellPosition(0, 0));
+  mLayout.AddChild(rightSpace, Toolkit::TableView::CellPosition(0, 1));
+  mLayout.SetRelativeWidth(0, mLeftRelativeSpace);
+  mLayout.SetRelativeWidth(1, mRightRelativeSpace);
+
+  DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+    return std::unique_ptr<Dali::Accessibility::Accessible>(
+      new Control::Impl::AccessibleImpl(actor, Dali::Accessibility::Role::TOOL_BAR));
+  });
 }
 
 void ToolBar::OnChildAdd(Actor& child)
 {
-  if( !mInitializing )
+  if(!mInitializing)
   {
     // An actor is being added through the Actor's API.
 
     // Remove child from tool bar actor and insert it in table view with some 'default' values
-    if ( child && child.GetParent() )
+    if(child && child.GetParent())
     {
-      child.GetParent().Remove( child );
+      child.GetParent().Remove(child);
     }
 
-    AddControl( child, DEFAULT_RELATIVE_SIZE, DEFAULT_ALIGNMENT, Toolkit::ToolBar::DEFAULT_PADDING );
+    AddControl(child, DEFAULT_RELATIVE_SIZE, DEFAULT_ALIGNMENT, Toolkit::ToolBar::DEFAULT_PADDING);
   }
 
   // No OnChildRemove method required because Actors are added to the mLayout table view, so if an
   // actor is removed using the Actor::RemoveChild method it will not remove anything because the
   // actor is in mLayout not in Self().
 
-  Control::OnChildAdd( child );
+  Control::OnChildAdd(child);
 }
 
 } // namespace Internal