mOffscreenCameraActor = CameraActor::New();
mOffscreenCameraActor.SetParentOrigin( ParentOrigin::CENTER );
mOffscreenCameraActor.SetAnchorPoint( AnchorPoint::CENTER );
mOffscreenCameraActor = CameraActor::New();
mOffscreenCameraActor.SetParentOrigin( ParentOrigin::CENTER );
mOffscreenCameraActor.SetAnchorPoint( AnchorPoint::CENTER );
mOffscreenCameraActor.SetType( Dali::Camera::FREE_LOOK ); // Inherits position from the offscreen root actor.
mOffscreenRootActor.Add( mOffscreenCameraActor ); // camera to shoot the offscreen text
mOffscreenCameraActor.SetType( Dali::Camera::FREE_LOOK ); // Inherits position from the offscreen root actor.
mOffscreenRootActor.Add( mOffscreenCameraActor ); // camera to shoot the offscreen text