void TextView::OnInitialize()
{
+ // The actor handle needs to be inialised for this to work
+ Self().SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
}
}
}
-void TextView::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void TextView::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{