mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
mGrabArea.SetName( "GrabArea" );
mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
mGrabArea.SetName( "GrabArea" );
mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );