namespace
{
+// Signals
+
+const char* const SIGNAL_START_INPUT = "start-input";
+const char* const SIGNAL_END_INPUT = "end-input";
+const char* const SIGNAL_STYLE_CHANGED = "style-changed";
+const char* const SIGNAL_MAX_INPUT_CHARACTERS_REACHED = "max-input-characters-reached";
+const char* const SIGNAL_TOOLBAR_DISPLAYED = "toolbar-displayed";
+const char* const SIGNAL_TEXT_EXCEED_BOUNDARIES = "text-exceed-boundaries";
+
BaseHandle Create()
{
return Toolkit::TextInput::New();
}
-TypeRegistration typeRegistration( typeid(Toolkit::TextInput), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::TextInput ), typeid( Toolkit::Control ), Create );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::TextInput::SIGNAL_START_INPUT, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::TextInput::SIGNAL_END_INPUT, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::TextInput::SIGNAL_STYLE_CHANGED, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, Toolkit::TextInput::SIGNAL_MAX_INPUT_CHARACTERS_REACHED, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector5( typeRegistration, Toolkit::TextInput::SIGNAL_TOOLBAR_DISPLAYED, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector6( typeRegistration, Toolkit::TextInput::SIGNAL_TEXT_EXCEED_BOUNDARIES, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_START_INPUT, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_END_INPUT, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector3( typeRegistration, SIGNAL_STYLE_CHANGED, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector4( typeRegistration, SIGNAL_MAX_INPUT_CHARACTERS_REACHED, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector5( typeRegistration, SIGNAL_TOOLBAR_DISPLAYED, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector6( typeRegistration, SIGNAL_TEXT_EXCEED_BOUNDARIES, &TextInput::DoConnectSignal );
}
void TextInput::SetMaterialDiffuseColor( const Vector4& color )
{
mMaterialColor = color;
- if ( mCustomMaterial )
- {
- mCustomMaterial.SetDiffuseColor( mMaterialColor );
- mMeshData.SetMaterial( mCustomMaterial );
- }
}
const Vector4& TextInput::GetMaterialDiffuseColor() const
Dali::BaseHandle handle( object );
bool connected( true );
- Toolkit::TextInput textInput = Toolkit::TextInput::DownCast(handle);
+ Toolkit::TextInput textInput = Toolkit::TextInput::DownCast( handle );
- if( Toolkit::TextInput::SIGNAL_START_INPUT == signalName )
+ if( 0 == strcmp( signalName.c_str(), SIGNAL_START_INPUT ) )
{
textInput.InputStartedSignal().Connect( tracker, functor );
}
- else if( Toolkit::TextInput::SIGNAL_END_INPUT == signalName )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_END_INPUT ) )
{
textInput.InputFinishedSignal().Connect( tracker, functor );
}
- else if( Toolkit::TextInput::SIGNAL_STYLE_CHANGED == signalName )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_STYLE_CHANGED ) )
{
textInput.StyleChangedSignal().Connect( tracker, functor );
}
- else if( Toolkit::TextInput::SIGNAL_MAX_INPUT_CHARACTERS_REACHED == signalName )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_MAX_INPUT_CHARACTERS_REACHED ) )
{
textInput.MaxInputCharactersReachedSignal().Connect( tracker, functor );
}
- else if( Toolkit::TextInput::SIGNAL_TEXT_EXCEED_BOUNDARIES == signalName )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOOLBAR_DISPLAYED ) )
+ {
+ textInput.CutAndPasteToolBarDisplayedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TEXT_EXCEED_BOUNDARIES ) )
{
textInput.InputTextExceedBoundariesSignal().Connect( tracker, functor );
}
bool TextInput::IsTextSelected() const
{
- return mHighlightMeshActor;
+ return false;
}
void TextInput::DeSelectText()
DALI_LOG_INFO( gLogFilter, Debug::General, "OnLongPress\n" );
// Ignore longpress if in selection mode already
- if( mHighlightMeshActor )
- {
- return;
- }
if(longPress.state == Dali::Gesture::Started)
{
popup.HideFinishedSignal().Disconnect( this, &TextInput::OnPopupHideFinished );
// Change Popup menu to Cut/Copy/Paste if text has been selected.
- if(mHighlightMeshActor && mState == StateEdit)
- {
- ShowPopupCutCopyPaste();
- }
}
//FIXME this routine needs to be re-written as it contains too many branches.
} // Return
else if ( keyName == "space" )
{
- if ( mHighlightMeshActor )
- {
- // Some text is selected so erase it before adding space.
- DeleteHighlightedText( true );
- }
mCursorPosition = mCursorPosition + InsertAt(Text(keyString), mCursorPosition, 0);
} // space
else if (keyName == "BackSpace")
{
- if ( mHighlightMeshActor )
- {
- // Some text is selected so erase it
- DeleteHighlightedText( true );
- update = true;
- }
- else
{
if ( mCursorPosition > 0 )
{
mSelectionHandleOne.SetPosition( mSelectionHandleOneActualPosition + UI_OFFSET + mSelectionHandleOneOffset );
mSelectionHandleTwo.SetPosition( mSelectionHandleTwoActualPosition + UI_OFFSET + mSelectionHandleTwoOffset );
- if( mHighlightMeshActor )
- {
- mHighlightMeshActor.SetVisible( true );
- UpdateHighlight();
- }
}
}
if ( !mDoubleTapDetector )
{
- mDoubleTapDetector = TapGestureDetector::New();
- mDoubleTapDetector.SetTapsRequired( 2 );
+ mDoubleTapDetector = TapGestureDetector::New( 2 );
mDoubleTapDetector.DetectedSignal().Connect(this, &TextInput::OnDoubleTap);
// Only attach and detach the actor to the double tap detector when we enter/leave edit mode
mIgnoreFirstCommitFlag = false;
// Some text may be selected, hiding keyboard causes an empty predictive string to be sent, we don't want to delete highlight in this case
- if ( mHighlightMeshActor && (!imfEvent.predictiveString.empty()) )
- {
- // replaces highlighted text with new character
- DeleteHighlightedText( false );
- }
preeditResetRequired = PreEditReceived( imfEvent.predictiveString, imfEvent.cursorOffset );
// A Commit message is a word that has been accepted, it may have been a pre-edit word previously but now commited.
// Some text may be selected, hiding keyboard causes an empty predictive string to be sent, we don't want to delete highlight in this case
- if ( mHighlightMeshActor && (!imfEvent.predictiveString.empty()) )
- {
- // replaces highlighted text with new character
- DeleteHighlightedText( false );
- }
// A PreEditReset can cause a commit message to be sent, the Ignore Commit flag is used in scenarios where the word is
// not needed, one such scenario is when the pre-edit word is too long to fit.
std::size_t toDelete = 0;
std::size_t numberOfCharacters = 0;
- if( mHighlightMeshActor )
- {
- // delete highlighted text.
- toDelete = std::min( mSelectionHandleOnePosition, mSelectionHandleTwoPosition );
- numberOfCharacters = std::max( mSelectionHandleOnePosition, mSelectionHandleTwoPosition ) - toDelete;
- }
- else
{
if( static_cast<std::size_t>(std::abs( imfEvent.cursorOffset )) < mCursorPosition )
{
{
// If text is selected/highlighted and surrounding text received we do not want the keyboard to store the word at cursor and return it as a predictive word along with
// the next key pressed. Instead the Select function sets the cursor position and surrounding text.
- if (! ( mHighlightMeshActor || mSelectingText ) )
+ if (! ( false || mSelectingText ) )
{
std::string text( GetText() );
DALI_LOG_INFO( gLogFilter, Debug::General, "OnKey - surrounding text - set text [%s] and cursor[%u] \n", text.c_str(), mCursorPosition );
{
DALI_LOG_INFO( gLogFilter, Debug::General, "DeleteHighlightedText handlePosOne[%u] handlePosTwo[%u]\n", mSelectionHandleOnePosition, mSelectionHandleTwoPosition);
- if( mHighlightMeshActor )
- {
- mCursorPosition = std::min( mSelectionHandleOnePosition, mSelectionHandleTwoPosition );
-
- MarkupProcessor::StyledTextArray::iterator start = mStyledText.begin() + mCursorPosition;
- MarkupProcessor::StyledTextArray::iterator end = mStyledText.begin() + std::max( mSelectionHandleOnePosition, mSelectionHandleTwoPosition );
-
- // Get the styled text of the characters to be deleted as it may be needed if
- // the "exceed the text-input's boundaries" option is disabled.
- MarkupProcessor::StyledTextArray styledCharactersToDelete;
-
- styledCharactersToDelete.insert( styledCharactersToDelete.begin(), start, end );
-
- mStyledText.erase( start, end ); // erase range of characters
-
- // Remove text from TextView and update place holder text if required
-
- // Set the placeholder text only if the styled text is empty.
- if( mStyledText.empty() )
- {
- ShowPlaceholderText( mStyledPlaceHolderText );
- }
- else
- {
- const std::size_t numberOfCharacters = std::max( mSelectionHandleOnePosition, mSelectionHandleTwoPosition ) - mCursorPosition;
-
- mDisplayedTextView.RemoveTextFrom( mCursorPosition, numberOfCharacters );
-
- // It may happen than after removing a white space or a new line character,
- // two words merge, this new word could be big enough to not fit in its
- // current line, so moved to the next one, and make some part of the text to
- // exceed the text-input's boundary.
- if( !mExceedEnabled )
- {
- // Get the new text layout after removing some characters.
- mDisplayedTextView.GetTextLayoutInfo( mTextLayoutInfo );
-
- // Get text-input's size.
- const Vector3& size = GetControlSize();
-
- if( ( mTextLayoutInfo.mTextSize.width > size.width ) ||
- ( mTextLayoutInfo.mTextSize.height > size.height ) )
- {
- mDisplayedTextView.InsertTextAt( mCursorPosition, styledCharactersToDelete );
-
- mStyledText.insert( mStyledText.begin() + mCursorPosition,
- styledCharactersToDelete.begin(),
- styledCharactersToDelete.end() );
- }
- }
- }
- GetTextLayoutInfo();
-
- RemoveHighlight();
-
- EmitTextModified();
-
- if( inheritStyle )
- {
- const TextStyle oldInputStyle( mInputStyle );
-
- mInputStyle = GetStyleAtCursor(); // Inherit style from cursor position
-
- if( oldInputStyle != mInputStyle )
- {
- // Updates the line height accordingly with the input style.
- UpdateLineHeight();
-
- EmitStyleChangedSignal();
- }
- }
- }
}
void TextInput::DeleteRange( const std::size_t start, const std::size_t ncharacters )
mStyledText.erase(itStart, itEnd);
// update the selection handles if they are visible.
- if( mHighlightMeshActor )
- {
- std::size_t& minHandle = ( mSelectionHandleOnePosition <= mSelectionHandleTwoPosition ? mSelectionHandleOnePosition : mSelectionHandleTwoPosition );
- std::size_t& maxHandle = ( mSelectionHandleTwoPosition > mSelectionHandleOnePosition ? mSelectionHandleTwoPosition : mSelectionHandleOnePosition );
-
- if( minHandle >= start + ncharacters )
- {
- minHandle -= ncharacters;
- }
- else if( ( minHandle > start ) && ( minHandle < start + ncharacters ) )
- {
- minHandle = start;
- }
-
- if( maxHandle >= start + ncharacters )
- {
- maxHandle -= ncharacters;
- }
- else if( ( maxHandle > start ) && ( maxHandle < start + ncharacters ) )
- {
- maxHandle = start;
- }
- }
// Set text is not called here as currently it can not process the set text from deletion and then the set text from the in-coming pre-edit.
}
mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
mGrabArea.SetName( "GrabArea" );
mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE ) ) ); // grab area to be larger than text actor
+ mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
mGrabArea.TouchedSignal().Connect(this,&TextInput::OnPressDown);
mTapDetector.Attach( mGrabArea );
mPanGestureDetector.Attach( mGrabArea );
Vector3 handlesize = GetSelectionHandleSize();
// Exceeding horizontal boundary
- PropertyNotification leftNotification = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_X, LessThanCondition( mBoundingRectangleWorldCoordinates.x + handlesize.x) );
+ PropertyNotification leftNotification = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionX, LessThanCondition( mBoundingRectangleWorldCoordinates.x + handlesize.x) );
leftNotification.NotifySignal().Connect( this, &TextInput::OnLeftBoundaryExceeded );
- PropertyNotification rightNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_X, GreaterThanCondition( mBoundingRectangleWorldCoordinates.z - handlesize.x ) );
+ PropertyNotification rightNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionX, GreaterThanCondition( mBoundingRectangleWorldCoordinates.z - handlesize.x ) );
rightNotification.NotifySignal().Connect( this, &TextInput::OnRightBoundaryExceeded );
// Within horizontal boundary
- PropertyNotification leftLeaveNotification = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_X, GreaterThanCondition( mBoundingRectangleWorldCoordinates.x + 2*handlesize.x ) );
+ PropertyNotification leftLeaveNotification = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionX, GreaterThanCondition( mBoundingRectangleWorldCoordinates.x + 2*handlesize.x ) );
leftLeaveNotification.NotifySignal().Connect( this, &TextInput::OnReturnToLeftBoundary );
- PropertyNotification rightLeaveNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_X, LessThanCondition( mBoundingRectangleWorldCoordinates.z - 2*handlesize.x ) );
+ PropertyNotification rightLeaveNotification = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionX, LessThanCondition( mBoundingRectangleWorldCoordinates.z - 2*handlesize.x ) );
rightLeaveNotification.NotifySignal().Connect( this, &TextInput::OnReturnToRightBoundary );
// Exceeding vertical boundary
- PropertyNotification verticalExceedNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+ PropertyNotification verticalExceedNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionY,
OutsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
verticalExceedNotificationOne.NotifySignal().Connect( this, &TextInput::OnHandleOneLeavesBoundary );
- PropertyNotification verticalExceedNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+ PropertyNotification verticalExceedNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionY,
OutsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
verticalExceedNotificationTwo.NotifySignal().Connect( this, &TextInput::OnHandleTwoLeavesBoundary );
// Within vertical boundary
- PropertyNotification verticalWithinNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+ PropertyNotification verticalWithinNotificationOne = mSelectionHandleOne.AddPropertyNotification( Actor::Property::WorldPositionY,
InsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
verticalWithinNotificationOne.NotifySignal().Connect( this, &TextInput::OnHandleOneWithinBoundary );
- PropertyNotification verticalWithinNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::WORLD_POSITION_Y,
+ PropertyNotification verticalWithinNotificationTwo = mSelectionHandleTwo.AddPropertyNotification( Actor::Property::WorldPositionY,
InsideCondition( mBoundingRectangleWorldCoordinates.y + handlesize.y,
mBoundingRectangleWorldCoordinates.w - handlesize.y ) );
verticalWithinNotificationTwo.NotifySignal().Connect( this, &TextInput::OnHandleTwoWithinBoundary );
mHandleOneGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
mHandleOneGrabArea.SetName("SelectionHandleOneGrabArea");
- mHandleOneGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) ); // grab area to be larger than text actor
+ mHandleOneGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ mHandleOneGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
mHandleOneGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mTapDetector.Attach( mHandleOneGrabArea );
mHandleTwoGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
mHandleTwoGrabArea.SetName("SelectionHandleTwoGrabArea");
- mHandleTwoGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) ); // grab area to be larger than text actor
+ mHandleTwoGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ mHandleTwoGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
mHandleTwoGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mTapDetector.Attach( mHandleTwoGrabArea );
// 9* *7
//
- if ( mHighlightMeshActor )
- {
- // vertex and triangle buffers should always be present if MeshActor is alive.
- HighlightInfo newHighlightInfo = CalculateHighlightInfoRtl();
- MeshData::VertexContainer vertices;
- Dali::MeshData::FaceIndices faceIndices;
-
- if( !newHighlightInfo.mQuadList.empty() )
- {
- std::vector<QuadCoordinates>::iterator iter = newHighlightInfo.mQuadList.begin();
- std::vector<QuadCoordinates>::iterator endIter = newHighlightInfo.mQuadList.end();
-
- // vertex position defaults to (0 0 0)
- MeshData::Vertex vertex;
- // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor.
- vertex.nZ = 1.0f;
-
- for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
- {
- // Add each quad geometry (a sub-selection) to the mesh data.
-
- // 0-----1
- // |\ |
- // | \ A |
- // | \ |
- // | B \ |
- // | \|
- // 2-----3
-
- QuadCoordinates& quad = *iter;
- // top-left (v+0)
- vertex.x = quad.min.x;
- vertex.y = quad.min.y;
- vertices.push_back( vertex );
-
- // top-right (v+1)
- vertex.x = quad.max.x;
- vertex.y = quad.min.y;
- vertices.push_back( vertex );
-
- // bottom-left (v+2)
- vertex.x = quad.min.x;
- vertex.y = quad.max.y;
- vertices.push_back( vertex );
-
- // bottom-right (v+3)
- vertex.x = quad.max.x;
- vertex.y = quad.max.y;
- vertices.push_back( vertex );
-
- // triangle A (3, 1, 0)
- faceIndices.push_back( v + 3 );
- faceIndices.push_back( v + 1 );
- faceIndices.push_back( v );
-
- // triangle B (0, 2, 3)
- faceIndices.push_back( v );
- faceIndices.push_back( v + 2 );
- faceIndices.push_back( v + 3 );
-
- mMeshData.SetFaceIndices( faceIndices );
- }
-
- BoneContainer bones(0); // passed empty as bones not required
- mMeshData.SetData( vertices, faceIndices, bones, mCustomMaterial );
- mHighlightMesh.UpdateMeshData(mMeshData);
- }
- }
}
void TextInput::ClearPopup()
Vector3 position;
Vector2 alternativePopupPosition;
- if(mHighlightMeshActor && mState == StateEdit)
+ if(false && mState == StateEdit)
{
Vector3 topHandle;
Vector3 bottomHandle; // referring to the bottom most point of the handle or the bottom line of selection.
bool textInputTouched = (touchedActor && WasTouchedCheck( touchedActor ));
- if ( ( mHighlightMeshActor || popUpShown ) && !textInputTouched )
+ if ( ( false || popUpShown ) && !textInputTouched )
{
EndMonitoringStageForTouch();
HidePopup( true, false );
{
DALI_LOG_INFO(gLogFilter, Debug::General, "RemoveHighlight\n");
- if ( mHighlightMeshActor )
+ if ( false )
{
if ( mSelectionHandleOne )
{
mNewHighlightInfo.mQuadList.clear();
- Self().Remove( mHighlightMeshActor );
SetCursorVisibility( true );
StartCursorBlinkTimer();
- mHighlightMeshActor.Reset();
// NOTE: We cannot dereference mHighlightMesh, due
// to a bug in how the scene-graph MeshRenderer uses the Mesh data incorrectly.
void TextInput::CreateHighlight()
{
- if ( !mHighlightMeshActor )
- {
- mMeshData = MeshData( );
- mMeshData.SetHasNormals( true );
-
- mCustomMaterial = Material::New("CustomMaterial");
- mCustomMaterial.SetDiffuseColor( mMaterialColor );
-
- mMeshData.SetMaterial( mCustomMaterial );
-
- mHighlightMesh = Mesh::New( mMeshData );
-
- mHighlightMeshActor = MeshActor::New( mHighlightMesh );
- mHighlightMeshActor.SetName( "HighlightMeshActor" );
- mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
- mHighlightMeshActor.SetAffectedByLighting(false);
-
- Self().Add(mHighlightMeshActor);
- }
}
// Any key stroke that results in a visual change of the text-input should
// set this flag to true.
bool update = false;
- if( mHighlightMeshActor )
+ if( false )
{
/* if highlighted, delete entire text, and position cursor at start of deleted text. */
mCursorPosition = std::min(mSelectionHandleOnePosition, mSelectionHandleTwoPosition);
mSelectionHandleOne.SetVisible( true );
mSelectionHandleTwo.SetVisible( true );
- if( mHighlightMeshActor )
- {
- mHighlightMeshActor.SetVisible( true );
- }
}
}
}