Actor handleGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
handleGrabArea.SetName( name );
- handleGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ handleGrabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
handleGrabArea.SetSizeModeFactor( relativeScale );
handleGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );