#include <dali-toolkit/internal/controls/text-controls/text-selection-toolbar-impl.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
// EXTERNAL INCLUDES
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
#include <dali/devel-api/object/type-registry-helper.h>
-#include <iostream>
-#include <libintl.h>
#include <cfloat>
namespace Dali
SetUp();
}
+void TextSelectionToolbar::OnRelayout( const Vector2& size, RelayoutContainer& container )
+{
+ float width = std::max ( mTableOfButtons.GetNaturalSize().width, size.width );
+ mRulerX->SetDomain( RulerDomain( 0.0, width, true ) );
+ mScrollView.SetRulerX( mRulerX );
+}
+
+void TextSelectionToolbar::OnStageConnection( int depth )
+{
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
+
+ // Traverse the dividers and set the depth.
+ for( unsigned int i = 0; i < mDividerIndexes.Count(); ++i )
+ {
+ Actor divider = mTableOfButtons.GetChildAt( Toolkit::TableView::CellPosition( 0, mDividerIndexes[ i ] ) );
+
+ ImageActor dividerImageActor = ImageActor::DownCast( divider );
+ if( dividerImageActor )
+ {
+ dividerImageActor.SetSortModifier( DECORATION_DEPTH_INDEX + depth );
+ }
+ else
+ {
+ // TODO at the moment divider are image actors.
+ }
+ }
+
+ // Texts are controls, they have their own OnStageConnection() implementation.
+ // Icons are inside a TableView. It has it's own OnStageConnection() implementation.
+}
+
void TextSelectionToolbar::SetPopupMaxSize( const Size& maxSize )
{
mMaxSize = maxSize;
+ if (mScrollView && mStencilLayer )
+ {
+ mScrollView.SetMaximumSize( mMaxSize );
+ mStencilLayer.SetMaximumSize( mMaxSize );
+ }
}
const Dali::Vector2& TextSelectionToolbar::GetPopupMaxSize() const
return mMaxSize;
}
+void TextSelectionToolbar::SetUpScrollView( Toolkit::ScrollView& scrollView )
+{
+ scrollView.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+ scrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
+ scrollView.SetAxisAutoLock( true );
+ scrollView.ScrollStartedSignal().Connect( this, &TextSelectionToolbar::OnScrollStarted );
+ scrollView.ScrollCompletedSignal().Connect( this, &TextSelectionToolbar::OnScrollCompleted );
+
+ mRulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+
+ RulerPtr rulerY = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+ rulerY->Disable();
+ scrollView.SetRulerY( rulerY );
+}
+
void TextSelectionToolbar::SetUp()
{
Actor self = Self();
self.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- // Create Layer and Stencil.
+ // Create Layer and Stencil. Layer enable's clipping when content exceed maximum defined width.
mStencilLayer = Layer::New();
mStencilLayer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
mStencilLayer.SetParentOrigin( ParentOrigin::CENTER );
- mStencilLayer.SetMaximumSize( mMaxSize );
ImageActor stencil = CreateSolidColorActor( Color::RED );
stencil.SetDrawMode( DrawMode::STENCIL );
stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
stencil.SetParentOrigin( ParentOrigin::CENTER );
- Actor scrollview = Actor::New(); //todo make a scrollview
- scrollview.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
- scrollview.SetParentOrigin( ParentOrigin::CENTER );
+ mScrollView = Toolkit::ScrollView::New();
+ SetUpScrollView( mScrollView );
- // Toolbar needs at least one option, adding further options with increase it's size
+ // Toolbar must start with at least one option, adding further options with increase it's size
mTableOfButtons = Dali::Toolkit::TableView::New( 1, 1 );
mTableOfButtons.SetFitHeight( 0 );
- mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER );
+ mTableOfButtons.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ mTableOfButtons.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
mStencilLayer.Add( stencil );
- mStencilLayer.Add( scrollview );
- scrollview.Add( mTableOfButtons );
+ mStencilLayer.Add( mScrollView );
+ mScrollView.Add( mTableOfButtons );
self.Add( mStencilLayer );
+}
- mStencilLayer.RaiseToTop();
+void TextSelectionToolbar::OnScrollStarted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( false );
+}
+
+void TextSelectionToolbar::OnScrollCompleted( const Vector2& position )
+{
+ mTableOfButtons.SetSensitive( true );
}
void TextSelectionToolbar::AddOption( Actor& option )
void TextSelectionToolbar::AddDivider( Actor& divider )
{
AddOption( divider );
- mDividerIndexes.PushBack( mIndexInTable );
+ mDividerIndexes.PushBack( mIndexInTable - 1u );
}
void TextSelectionToolbar::ResizeDividers( Size& size )
RelayoutRequest();
}
+void TextSelectionToolbar::RaiseAbove( Layer target )
+{
+ mStencilLayer.RaiseAbove( target );
+}
+
TextSelectionToolbar::TextSelectionToolbar()
: Control( ControlBehaviour( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ) ),
- mMaxSize ( DEFAULT_MAX_SIZE ),
+ mMaxSize (),
mIndexInTable( 0 ),
mDividerIndexes()
{
TextSelectionToolbar::~TextSelectionToolbar()
{
+ mRulerX.Reset();
}
-
} // namespace Internal
} // namespace Toolkit