option.SetName( name );
option.SetAnimationTime( 0.0f );
option.SetSize( OPTION_ICON_SIZE );
- option.SetRelayoutEnabled( false );
//option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
// 6. Set the normal option image.
Actor scrollview = Actor::New(); //todo make a scrollview
scrollview.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
scrollview.SetParentOrigin( ParentOrigin::CENTER );
- scrollview.SetRelayoutEnabled( true );
mTableOfButtons.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
mTableOfButtons.SetFitHeight( 0 );
void TextSelectionPopup::AddPopupOptions( bool createTail, bool showIcons, bool showCaptions )
{
mContentSize = Vector2::ZERO;
+
// Add the options into the buttons container.
// 1. Determine how many buttons are active and should be added to container.
}
TextSelectionPopup::TextSelectionPopup()
-: Control( ControlBehaviour( CONTROL_BEHAVIOUR_NONE ) ),
+: Control( ControlBehaviour( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ) ),
mMaxSize ( DEFAULT_POPUP_MAX_SIZE ),
mVisiblePopUpSize( DEFAULT_POPUP_MAX_SIZE ),
mRequiredPopUpSize( DEFAULT_POPUP_MAX_SIZE ),