return std::unique_ptr< Dali::Accessibility::Accessible >(
new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
} );
+
+ //Enable highightability
+ self.SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
}
void TextSelectionPopup::HideAnimationFinished( Animation& animation )