// Both containers will be added to a button.
Actor optionContainer = Actor::New();
optionContainer.SetRelayoutEnabled( true );
- optionContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
optionContainer.SetDrawMode( DrawMode::OVERLAY );
optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
ImageActor optionPressedContainer = Toolkit::CreateSolidColorActor( mBackgroundPressedColor );
- optionPressedContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
optionPressedContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
// 2. Add text.
Toolkit::TextLabel captionTextLabel = Toolkit::TextLabel::New();
- captionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
captionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
// optionContainer.Add( captionTextLabel ); Temporary removed.
Toolkit::TextLabel pressedCaptionTextLabel = Toolkit::TextLabel::New();
- pressedCaptionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
pressedCaptionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
// optionPressedContainer.Add( pressedCaptionTextLabel ); Temporary removed.
// 5. Create a option.
Toolkit::PushButton option = Toolkit::PushButton::New();
- option.SetResizePolicy( FIXED, ALL_DIMENSIONS );
option.SetSize( optionSize );
option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
option.SetX( mContentSize.width );
const Size size( POPUP_DIVIDER_WIDTH, mContentSize.height );
ImageActor divider = Toolkit::CreateSolidColorActor( Color::WHITE );
- divider.SetResizePolicy( FIXED, ALL_DIMENSIONS );
divider.SetSize( size );
divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
Actor scrollview = Actor::New(); //todo make a scrollview
stencil.SetRelayoutEnabled( true );
- self.SetResizePolicy( FIXED, ALL_DIMENSIONS );
self.SetSize( mRequiredPopUpSize ); // control matches stencil size
- mStencilLayer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
mStencilLayer.SetSize( size ); // matches stencil size
- stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- scrollview.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- mButtons.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ scrollview.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ mButtons.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mStencilLayer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
scrollview.SetAnchorPoint(AnchorPoint::TOP_LEFT);