// If speed, loopCount or gap not set via property system then will need to create a TextScroller with defaults
mTextScroller = Text::TextScroller::New( *this );
}
- mTextScroller->SetParameters( mRenderableActor, controlSize, offScreenSize, direction, alignmentOffset );
+ mTextScroller->SetParameters( mRenderableActor, controlSize, offScreenSize, direction, alignmentOffset, mController->GetHorizontalAlignment() );
Actor self = Self();
self.Add( mTextScroller->GetScrollingText() );