Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
mController->SetLayoutDirection( layoutDirection );
+ self.LayoutDirectionChangedSignal().Connect( this, &TextLabel::OnLayoutDirectionChanged );
+
Layout::Engine& engine = mController->GetLayoutEngine();
engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
}
+void TextLabel::OnLayoutDirectionChanged( Dali::Actor actor, Dali::LayoutDirection::Type type )
+{
+ mController->UpdateLayoutDirectionChanged( type );
+}
+
void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextLabel::OnStyleChange\n");