Layout::Engine& engine = mController->GetLayoutEngine();
engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
+
+ DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::LABEL ) );
+ } );
}
void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
mTextUpdateNeeded( false )
{
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new AccessibleImpl( actor, Dali::Accessibility::Role::LABEL ) );
- } );
}
TextLabel::~TextLabel()