Actor self = Self();
Actor renderableActor;
+ float alignmentOffset = 0.f;
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ renderableActor = mRenderer->Render( mController->GetView(),
+ alignmentOffset,
+ DepthIndex::TEXT );
}
if( renderableActor != mRenderableActor )
if( renderableActor )
{
const Vector2& scrollOffset = mController->GetScrollPosition();
- renderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
+ renderableActor.SetPosition( scrollOffset.x + alignmentOffset, scrollOffset.y );
self.Add( renderableActor );
}