TextModel - Layout a given range of characters inside a text.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-label-impl.cpp
index 12de684..7ad0bfb 100644 (file)
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/public-api/text/rendering-backend.h>
-#include <dali-toolkit/internal/controls/text-controls/text-font-style.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-font-style.h>
 #include <dali-toolkit/internal/text/text-view.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
 
@@ -79,20 +79,21 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextLabel, Toolkit::Control, Create );
 
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "rendering-backend",    INTEGER, RENDERING_BACKEND    )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "renderingBackend",     INTEGER, RENDERING_BACKEND    )
 DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "text",                 STRING,  TEXT                 )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "font-family",          STRING,  FONT_FAMILY          )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "font-style",           STRING,  FONT_STYLE           )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "point-size",           FLOAT,   POINT_SIZE           )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "multi-line",           BOOLEAN, MULTI_LINE           )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "horizontal-alignment", STRING,  HORIZONTAL_ALIGNMENT )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "vertical-alignment",   STRING,  VERTICAL_ALIGNMENT   )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "text-color",           VECTOR4, TEXT_COLOR           )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadow-offset",        VECTOR2, SHADOW_OFFSET        )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadow-color",         VECTOR4, SHADOW_COLOR         )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-enabled",    BOOLEAN, UNDERLINE_ENABLED    )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-color",      VECTOR4, UNDERLINE_COLOR      )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underline-height",     FLOAT,   UNDERLINE_HEIGHT     )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "fontFamily",           STRING,  FONT_FAMILY          )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "fontStyle",            STRING,  FONT_STYLE           )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "pointSize",            FLOAT,   POINT_SIZE           )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "multiLine",            BOOLEAN, MULTI_LINE           )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "horizontalAlignment",  STRING,  HORIZONTAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "verticalAlignment",    STRING,  VERTICAL_ALIGNMENT   )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "textColor",            VECTOR4, TEXT_COLOR           )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadowOffset",         VECTOR2, SHADOW_OFFSET        )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "shadowColor",          VECTOR4, SHADOW_COLOR         )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineEnabled",     BOOLEAN, UNDERLINE_ENABLED    )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineColor",       VECTOR4, UNDERLINE_COLOR      )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "underlineHeight",      FLOAT,   UNDERLINE_HEIGHT     )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "enableMarkup",         BOOLEAN, ENABLE_MARKUP        )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -155,7 +156,7 @@ void TextLabel::SetProperty( BaseObject* object, Property::Index index, const Pr
       }
       case Toolkit::TextLabel::Property::FONT_STYLE:
       {
-        SetFontStyleProperty( impl.mController, value );
+        SetFontStyleProperty( impl.mController, value, Text::FontStyle::DEFAULT );
         break;
       }
       case Toolkit::TextLabel::Property::POINT_SIZE:
@@ -282,7 +283,7 @@ void TextLabel::SetProperty( BaseObject* object, Property::Index index, const Pr
         if( impl.mController )
         {
           float height = value.Get< float >();
-          if ( impl.mController->GetUnderlineHeight() != height )
+          if( fabsf( impl.mController->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 )
           {
             impl.mController->SetUnderlineHeight( height );
             impl.mRenderer.Reset();
@@ -290,6 +291,15 @@ void TextLabel::SetProperty( BaseObject* object, Property::Index index, const Pr
         }
         break;
       }
+      case Toolkit::TextLabel::Property::ENABLE_MARKUP:
+      {
+        if( impl.mController )
+        {
+          const bool enableMarkup = value.Get<bool>();
+          impl.mController->SetMarkupProcessorEnabled( enableMarkup );
+        }
+        break;
+      }
     }
   }
 }
@@ -330,7 +340,7 @@ Property::Value TextLabel::GetProperty( BaseObject* object, Property::Index inde
       }
       case Toolkit::TextLabel::Property::FONT_STYLE:
       {
-        GetFontStyleProperty( impl.mController, value );
+        GetFontStyleProperty( impl.mController, value, Text::FontStyle::DEFAULT );
         break;
       }
       case Toolkit::TextLabel::Property::POINT_SIZE:
@@ -425,6 +435,14 @@ Property::Value TextLabel::GetProperty( BaseObject* object, Property::Index inde
         }
         break;
       }
+      case Toolkit::TextLabel::Property::ENABLE_MARKUP:
+      {
+        if( impl.mController )
+        {
+          value = impl.mController->IsMarkupProcessorEnabled();
+        }
+        break;
+      }
     }
   }
 
@@ -519,7 +537,7 @@ void TextLabel::RenderText()
   Actor renderableActor;
   if( mRenderer )
   {
-    renderableActor = mRenderer->Render( mController->GetView(), TEXT_DEPTH_INDEX );
+    renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
   }
 
   if( renderableActor != mRenderableActor )
@@ -528,8 +546,9 @@ void TextLabel::RenderText()
 
     if( renderableActor )
     {
+      // TODO: Scroll and alignment needs to be refactored.
       const Vector2& alignmentOffset = mController->GetAlignmentOffset();
-      renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
+      renderableActor.SetPosition( 0.f, alignmentOffset.y );
 
       self.Add( renderableActor );
     }