return mController->GetCharacterIndexAtPosition(visualX, visualY);
}
+Rect<> TextLabel::GetTextBoundingRectangle(uint32_t startIndex, uint32_t endIndex) const
+{
+ return mController->GetTextBoundingRectangle(startIndex, endIndex);
+}
+
void TextLabel::SetSpannedText(const Text::Spanned& spannedText)
{
mController->SetSpannedText(spannedText);