#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/internal/text/layouts/layout-engine.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
using Dali::Toolkit::Text::LayoutEngine;
namespace
{
-const Scripting::StringEnum< Toolkit::Text::LayoutEngine::HorizontalAlignment > HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
+const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
{
{ "BEGIN", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN },
{ "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
};
const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
-const Scripting::StringEnum< Toolkit::Text::LayoutEngine::VerticalAlignment > VERTICAL_ALIGNMENT_STRING_TABLE[] =
+const Scripting::StringEnum VERTICAL_ALIGNMENT_STRING_TABLE[] =
{
{ "TOP", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_TOP },
{ "CENTER", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_CENTER },
{
if( impl.mController )
{
- const LayoutEngine::HorizontalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::HorizontalAlignment >( value.Get< std::string >().c_str(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
-
- impl.mController->SetHorizontalAlignment( alignment );
+ LayoutEngine::HorizontalAlignment alignment( LayoutEngine::HORIZONTAL_ALIGN_BEGIN );
+ if( Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::HorizontalAlignment >( value.Get< std::string >().c_str(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT,
+ alignment ) )
+ {
+ impl.mController->SetHorizontalAlignment( alignment );
+ }
}
break;
}
{
if( impl.mController )
{
- const LayoutEngine::VerticalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::VerticalAlignment >( value.Get< std::string >().c_str(),
- VERTICAL_ALIGNMENT_STRING_TABLE,
- VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
-
- impl.mController->SetVerticalAlignment( alignment );
+ LayoutEngine::VerticalAlignment alignment( LayoutEngine::VERTICAL_ALIGN_BOTTOM );
+ if( Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::VerticalAlignment >( value.Get< std::string >().c_str(),
+ VERTICAL_ALIGNMENT_STRING_TABLE,
+ VERTICAL_ALIGNMENT_STRING_TABLE_COUNT,
+ alignment ) )
+ {
+ impl.mController->SetVerticalAlignment( alignment );
+ }
}
break;
}
{
if( impl.mController )
{
- value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetHorizontalAlignment(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT ) );
+ const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetHorizontalAlignment(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
+ if( name )
+ {
+ value = std::string( name );
+ }
}
break;
}
{
if( impl.mController )
{
- value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( impl.mController->GetVerticalAlignment(),
- VERTICAL_ALIGNMENT_STRING_TABLE,
- VERTICAL_ALIGNMENT_STRING_TABLE_COUNT ) );
+ const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( impl.mController->GetVerticalAlignment(),
+ VERTICAL_ALIGNMENT_STRING_TABLE,
+ VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
+ if( name )
+ {
+ value = std::string( name );
+ }
}
break;
}
// Enable the text ellipsis.
LayoutEngine& engine = mController->GetLayoutEngine();
engine.SetTextEllipsisEnabled( true );
+ self.OnStageSignal().Connect( this, &TextLabel::OnStageConnect );
}
void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
+ RenderText();
+ }
+}
- RenderableActor renderableActor;
- if( mRenderer )
- {
- renderableActor = mRenderer->Render( mController->GetView() );
- }
+void TextLabel::RequestTextRelayout()
+{
+ RelayoutRequest();
+}
- if( renderableActor != mRenderableActor )
- {
- UnparentAndReset( mRenderableActor );
+void TextLabel::RenderText()
+{
+ Actor self = Self();
+ Actor renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView(), self.GetHierarchyDepth() );
+ }
- if( renderableActor )
- {
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
- renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
- Self().Add( renderableActor );
- }
+ if( renderableActor )
+ {
+ const Vector2& alignmentOffset = mController->GetAlignmentOffset();
+ renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
- mRenderableActor = renderableActor;
+ self.Add( renderableActor );
}
+ mRenderableActor = renderableActor;
+ }
+}
+
+void TextLabel::OnStageConnect( Dali::Actor actor )
+{
+ if ( mHasBeenStaged )
+ {
+ RenderText();
+ }
+ else
+ {
+ mHasBeenStaged = true;
}
}
-void TextLabel::AddDecoration( Actor& actor )
+void TextLabel::AddDecoration( Actor& actor, bool needsClipping )
{
// TextLabel does not show decorations
}
-void TextLabel::RequestTextRelayout()
+void TextLabel::OnStageConnection( int depth )
{
- RelayoutRequest();
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
+
+ // The depth of the text renderer is set in the RenderText() called from OnRelayout().
}
void TextLabel::TextChanged()
TextLabel::TextLabel()
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mRenderingBackend( DEFAULT_RENDERING_BACKEND )
+ mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
+ mHasBeenStaged( false )
{
}