Vector4 color;
bool offsetDefined = false;
Vector2 offset;
- const bool empty = Text::ParseProperties( value.Get<std::string>(),
- colorDefined,
- color,
- offsetDefined,
- offset );
+ const bool empty = Text::ParseShadowProperties( value.Get<Property::Map>(),
+ colorDefined,
+ color,
+ offsetDefined,
+ offset );
if( !empty )
{
Vector4 color;
bool offsetDefined = false;
Vector2 offset;
- const bool empty = Text::ParseProperties( value.Get<std::string>(),
- colorDefined,
- color,
- offsetDefined,
- offset );
+ const bool empty = Text::ParseShadowProperties( value.Get<Property::Map>(),
+ colorDefined,
+ color,
+ offsetDefined,
+ offset );
if( !empty )
{
Vector4 color;
bool heightDefined = false;
float height = 0.f;
- const bool empty = Text::ParseProperties( value.Get<std::string>(),
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
+ const bool empty = Text::ParseUnderlineProperties( value.Get<Property::Map>(),
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
if( !empty )
{
Vector4 color;
bool heightDefined = false;
float height = 0.f;
- const bool empty = Text::ParseProperties( value.Get<std::string>(),
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
+ const bool empty = Text::ParseUnderlineProperties( value.Get<Property::Map>(),
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
if( !empty && colorDefined )
{
Vector4 color;
bool heightDefined = false;
float height = 0.f;
- const bool empty = Text::ParseProperties( value.Get<std::string>(),
- enabled,
- colorDefined,
- color,
- heightDefined,
- height );
+ const bool empty = Text::ParseUnderlineProperties( value.Get<Property::Map>(),
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
if( !empty && heightDefined )
{