#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/internal/controls/text-controls/text-font-style.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
const std::string fontFamily = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel::SetProperty Property::FONT_FAMILY newFont(%s)\n", fontFamily.c_str() );
- if( impl.mController->GetDefaultFontFamily() != fontFamily )
- {
- impl.mController->SetDefaultFontFamily( fontFamily, true );
- }
+ impl.mController->SetDefaultFontFamily( fontFamily );
}
break;
}
// Enable the text ellipsis.
LayoutEngine& engine = mController->GetLayoutEngine();
+
engine.SetTextEllipsisEnabled( true );
+ engine.SetCursorWidth( 0u ); // Do not layout space for the cursor.
+
self.OnStageSignal().Connect( this, &TextLabel::OnStageConnect );
}
Actor renderableActor;
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), self.GetHierarchyDepth() );
+ renderableActor = mRenderer->Render( mController->GetView(), TEXT_DEPTH_INDEX );
}
if( renderableActor != mRenderableActor )