+ if ( mHasBeenStaged )
+ {
+ RenderText();
+ }
+ else
+ {
+ mHasBeenStaged = true;
+ }
+}
+
+void TextLabel::AddDecoration( Actor& actor, bool needsClipping )
+{
+ // TextLabel does not show decorations
+}
+
+void TextLabel::OnStageConnection( int depth )
+{
+ mDepth = depth;
+}
+
+void TextLabel::TextChanged()
+{
+ // TextLabel does not provide a signal for this
+}
+
+void TextLabel::MaxLengthReached()
+{
+ // Pure Virtual from TextController Interface, only needed when inputting text