*
*/
-// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/imf-manager.h>
-
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/text-controls/text-field.h>
static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
/**
+ * @copydoc TextField::TextChangedSignal()
+ */
+ Toolkit::TextField::TextChangedSignalType& TextChangedSignal();
+
+ /**
* @copydoc TextField::MaxLengthReachedSignal()
*/
Toolkit::TextField::MaxLengthReachedSignalType& MaxLengthReachedSignal();
virtual bool OnKeyEvent(const KeyEvent& event);
/**
- * @brief Event received from IMF manager
- *
- * @param[in] imfManager The IMF manager.
- * @param[in] imfEvent The event received.
- * @return A data struture indicating if update is needed, cursor position and current text.
+ * @copydoc Text::ControlInterface::AddDecoration()
*/
- ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
+ virtual void AddDecoration( Actor& actor, bool needsClipping );
/**
* @copydoc Text::ControlInterface::RequestTextRelayout()
virtual void RequestTextRelayout();
/**
+ * @copydoc Text::ControlInterface::TextChanged()
+ */
+ virtual void TextChanged();
+
+ /**
* @copydoc Text::ControlInterface::MaxLengthReached()
*/
virtual void MaxLengthReached();
+ /**
+ * @copydoc Dali::Toolkit::Text::Controller::(ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent)
+ */
+ ImfManager::ImfCallbackData OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent );
+
private: // Implementation
/**
private: // Data
// Signals
+ Toolkit::TextField::TextChangedSignalType mTextChangedSignal;
Toolkit::TextField::MaxLengthReachedSignalType mMaxLengthReachedSignal;
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP
+ std::vector<Actor> mClippingDecorationActors; ///< Decoration actors which need clipping.
RenderableActor mRenderableActor;