virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
/**
+ * @copydoc Control::OnKeyInputFocusGained()
+ */
+ virtual void OnKeyInputFocusGained();
+
+ /**
+ * @copydoc Control::OnKeyInputFocusLost()
+ */
+ virtual void OnKeyInputFocusLost();
+
+ /**
* Received for single & double taps
*/
virtual void OnTap( const TapGesture& tap );
void EnableClipping( bool clipping, const Vector2& size );
/**
+ * @brief Callback when keyboard is shown/hidden.
+ *
+ * @param[in] keyboardShown True if keyboard is shown.
+ */
+ void KeyboardStatusChanged( bool keyboardShown );
+
+ /**
* Construct a new TextField.
*/
TextField();