// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/text-controls/text-field.h>
+#include <dali-toolkit/internal/text/clipping/text-clipper.h>
#include <dali-toolkit/internal/text/decorator/text-decorator.h>
#include <dali-toolkit/internal/text/text-control-interface.h>
#include <dali-toolkit/internal/text/text-controller.h>
// Properties
/**
- * Called when a property of an object of this type is set.
+ * @brief Called when a property of an object of this type is set.
+ *
* @param[in] object The object whose property is set.
* @param[in] index The property index.
* @param[in] value The new property value.
static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
/**
- * Called to retrieve a property of an object of this type.
+ * @brief Called to retrieve a property of an object of this type.
+ *
* @param[in] object The object whose property is to be retrieved.
* @param[in] index The property index.
* @return The current value of the property.
virtual void OnInitialize();
/**
+ * @copydoc Control::OnStyleChange()
+ */
+ virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change );
+
+ /**
* @copydoc Control::GetNaturalSize()
*/
virtual Vector3 GetNaturalSize();
virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
/**
+ * @copydoc Control::OnKeyInputFocusGained()
+ */
+ virtual void OnKeyInputFocusGained();
+
+ /**
+ * @copydoc Control::OnKeyInputFocusLost()
+ */
+ virtual void OnKeyInputFocusLost();
+
+ /**
* Received for single & double taps
*/
virtual void OnTap( const TapGesture& tap );
private: // Implementation
/**
+ * @brief Enable or disable clipping.
+ *
+ * @param[in] clipping True if clipping should be enabled.
+ * @param[in] size The area to clip within.
+ */
+ void EnableClipping( bool clipping, const Vector2& size );
+
+ /**
+ * @brief Callback when keyboard is shown/hidden.
+ *
+ * @param[in] keyboardShown True if keyboard is shown.
+ */
+ void KeyboardStatusChanged( bool keyboardShown );
+
+ /**
* Construct a new TextField.
*/
TextField();
Text::ControllerPtr mController;
Text::RendererPtr mRenderer;
Text::DecoratorPtr mDecorator;
+ Text::ClipperPtr mClipper; ///< For EXCEED_POLICY_CLIP
+
+ RenderableActor mRenderableActor;
- unsigned int mRenderingBackend;
+ int mRenderingBackend;
+ int mExceedPolicy;
};
} // namespace Internal