Add GetCharacterIndexAtPosition API
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-field-impl.cpp
index 6345f15..e7a8f4b 100644 (file)
@@ -209,10 +209,10 @@ Toolkit::TextField::InputStyle::Mask ConvertInputStyle(Text::InputStyle::Mask in
 
 } // namespace
 
-Toolkit::TextField TextField::New()
+Toolkit::TextField TextField::New(ControlBehaviour additionalBehaviour)
 {
   // Create the implementation, temporarily owned by this handle on stack
-  IntrusivePtr<TextField> impl = new TextField();
+  IntrusivePtr<TextField> impl = new TextField(additionalBehaviour);
 
   // Pass ownership to CustomActor handle
   Toolkit::TextField handle(*impl);
@@ -827,7 +827,7 @@ void TextField::OnTap(const TapGesture& gesture)
   mController->AnchorEvent(localPoint.x - padding.start, localPoint.y - padding.top);
 
   Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
-  if (keyboardFocusManager)
+  if(keyboardFocusManager)
   {
     keyboardFocusManager.SetCurrentFocusActor(Self());
   }
@@ -867,7 +867,7 @@ bool TextField::OnKeyEvent(const KeyEvent& event)
     if(event.GetState() == KeyEvent::UP)
     {
       Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
-      if (keyboardFocusManager)
+      if(keyboardFocusManager)
       {
         keyboardFocusManager.ClearFocus();
       }
@@ -1167,8 +1167,8 @@ void TextField::OnIdleSignal()
   mIdleCallback = NULL;
 }
 
-TextField::TextField()
-: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+TextField::TextField(ControlBehaviour additionalBehaviour)
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour)),
   mIdleCallback(NULL),
   mAlignmentOffset(0.f),
   mRenderingBackend(DEFAULT_RENDERING_BACKEND),
@@ -1215,6 +1215,16 @@ Rect<float> TextField::GetCharacterBoundingRectangle(const uint32_t charIndex) c
   return mController->GetCharacterBoundingRectangle(charIndex);
 }
 
+int TextField::GetCharacterIndexAtPosition(float visualX, float visualY) const
+{
+  return mController->GetCharacterIndexAtPosition(visualX, visualY);
+}
+
+void TextField::SetSpannedText(const Text::Spanned& spannedText)
+{
+  mController->SetSpannedText(spannedText);
+}
+
 std::string TextField::TextFieldAccessible::GetName() const
 {
   if(IsHiddenInput())