// EXTERNAL INCLUDES
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/adaptor-framework/key-devel.h>
-#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/integration-api/debug.h>
}
case Toolkit::DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION:
{
- impl.mController->SetMatchSystemLanguageDirection(value.Get<bool>());
+ impl.mController->SetMatchLayoutDirection(value.Get<bool>() ? DevelText::MatchLayoutDirection::LOCALE : DevelText::MatchLayoutDirection::CONTENTS);
break;
}
case Toolkit::DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP:
}
case Toolkit::DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION:
{
- value = impl.mController->IsMatchSystemLanguageDirection();
+ value = impl.mController->GetMatchLayoutDirection() != DevelText::MatchLayoutDirection::CONTENTS;
break;
}
case Toolkit::DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP:
Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(stage.GetRootLayer().GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
mController->SetLayoutDirection(layoutDirection);
+ self.LayoutDirectionChangedSignal().Connect(this, &TextField::OnLayoutDirectionChanged);
+
// Forward input events to controller
EnableGestureDetection(static_cast<GestureType::Value>(GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS));
GetTapGestureDetector().SetMaximumTapsRequired(2);
Vector2 contentSize(size.x - (padding.start + padding.end), size.y - (padding.top + padding.bottom));
// Support Right-To-Left of padding
- Dali::LayoutDirection::Type layoutDirection;
- if(mController->IsMatchSystemLanguageDirection())
- {
- layoutDirection = static_cast<Dali::LayoutDirection::Type>(DevelWindow::Get(self).GetRootLayer().GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
- }
- else
- {
- layoutDirection = static_cast<Dali::LayoutDirection::Type>(self.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
- }
+ Dali::LayoutDirection::Type layoutDirection = mController->GetLayoutDirection(self);
+
if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
{
std::swap(padding.start, padding.end);
return false;
}
+void TextField::OnLayoutDirectionChanged(Actor actor, LayoutDirection::Type type)
+{
+ mController->ChangedLayoutDirection();
+}
+
void TextField::OnIdleSignal()
{
// Emits the change of input style signals.