#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
// Creates a background visual. Even if the color is transparent it updates the stencil.
mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, DevelVisual::COLOR ).
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ).
Add( ColorVisual::Property::MIX_COLOR, Color::TRANSPARENT ) );
// Enable the clipping property.