Add ClearFocusOnEscape to config section.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-field-impl.cpp
index 6083974..d5ea993 100644 (file)
@@ -140,6 +140,8 @@ DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "outline",
 DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputOutline",                         MAP,       INPUT_OUTLINE                        )
 DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "hiddenInputSettings",            MAP,       HIDDEN_INPUT_SETTINGS                )
 DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "pixelSize",                      FLOAT,     PIXEL_SIZE                           )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "enableSelection",                BOOLEAN,   ENABLE_SELECTION                     )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "placeholder",                    MAP,       PLACEHOLDER                          )
 
 DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged",        SIGNAL_TEXT_CHANGED )
 DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached",   SIGNAL_MAX_LENGTH_REACHED )
@@ -751,6 +753,25 @@ void TextField::SetProperty( BaseObject* object, Property::Index index, const Pr
         }
         break;
       }
+      case Toolkit::DevelTextField::Property::ENABLE_SELECTION:
+      {
+        if( impl.mController )
+        {
+          const bool enableSelection = value.Get< bool >();
+           DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p ENABLE_SELECTION %d\n", impl.mController.Get(), enableSelection );
+          impl.mController->SetSelectionEnabled( enableSelection );
+        }
+        break;
+      }
+      case Toolkit::DevelTextField::Property::PLACEHOLDER:
+      {
+        const Property::Map* map = value.GetMap();
+        if( map )
+        {
+          impl.mController->SetPlaceholderProperty( *map );
+        }
+        break;
+      }
     } // switch
   } // textfield
 }
@@ -1129,6 +1150,21 @@ Property::Value TextField::GetProperty( BaseObject* object, Property::Index inde
         }
         break;
       }
+      case Toolkit::DevelTextField::Property::ENABLE_SELECTION:
+      {
+        if( impl.mController )
+        {
+          value = impl.mController->IsSelectionEnabled();
+        }
+        break;
+      }
+      case Toolkit::DevelTextField::Property::PLACEHOLDER:
+      {
+        Property::Map map;
+        impl.mController->GetPlaceholderProperty( map );
+        value = map;
+        break;
+      }
     } //switch
   }
 
@@ -1280,14 +1316,31 @@ Vector3 TextField::GetNaturalSize()
 
 float TextField::GetHeightForWidth( float width )
 {
-  return mController->GetHeightForWidth( width );
+  Padding padding;
+  Self().GetPadding( padding );
+  return mController->GetHeightForWidth( width ) + padding.top + padding.bottom;
 }
 
 void TextField::OnRelayout( const Vector2& size, RelayoutContainer& container )
 {
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField OnRelayout\n");
 
-  const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+  Actor self = Self();
+  Padding padding;
+
+  self.GetPadding( padding );
+  Vector2 contentSize( size.x - ( padding.left + padding.right ), size.y - ( padding.top + padding.bottom ) );
+
+  if( mStencil )
+  {
+    mStencil.SetPosition( padding.left , padding.top  );
+  }
+  if( mActiveLayer )
+  {
+    mActiveLayer.SetPosition( padding.left , padding.top  );
+  }
+
+  const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize );
 
   if( ( Text::Controller::NONE_UPDATED != updateTextType ) ||
       !mRenderer )
@@ -1306,6 +1359,7 @@ void TextField::OnRelayout( const Vector2& size, RelayoutContainer& container )
     }
 
     RenderText( updateTextType );
+
   }
 
   // The text-field emits signals when the input style changes. These changes of style are
@@ -1336,7 +1390,11 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType )
   {
     if( mRenderer )
     {
+      Dali::Toolkit::TextField handle = Dali::Toolkit::TextField( GetOwner() );
+
       renderableActor = mRenderer->Render( mController->GetView(),
+                                           handle,
+                                           Property::INVALID_INDEX, // Animatable property not supported
                                            mAlignmentOffset,
                                            DepthIndex::CONTENT );
     }
@@ -1352,7 +1410,17 @@ void TextField::RenderText( Text::Controller::UpdateTextType updateTextType )
   {
     const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
 
-    mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y );
+    if( mStencil )
+    {
+       mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y );
+    }
+    else
+    {
+       Padding padding;
+       Self().GetPadding( padding );
+       mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset + padding.left, scrollOffset.y + padding.top );
+    }
+
 
     // Make sure the actors are parented correctly with/without clipping
     Actor self = mStencil ? mStencil : Self();
@@ -1431,7 +1499,9 @@ void TextField::OnTap( const TapGesture& gesture )
   mImfManager.Activate();
 
   // Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures
-  mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x, gesture.localPoint.y );
+  Padding padding;
+  Self().GetPadding( padding );
+  mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.left, gesture.localPoint.y - padding.top );
 
   SetKeyInputFocus();
 }
@@ -1445,7 +1515,9 @@ void TextField::OnLongPress( const LongPressGesture& gesture )
 {
   mImfManager.Activate();
 
-  mController->LongPressEvent( gesture.state, gesture.localPoint.x, gesture.localPoint.y );
+  Padding padding;
+  Self().GetPadding( padding );
+  mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.left, gesture.localPoint.y - padding.top );
 
   SetKeyInputFocus();
 }
@@ -1454,7 +1526,7 @@ bool TextField::OnKeyEvent( const KeyEvent& event )
 {
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
 
-  if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+  if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
   {
     // Make sure ClearKeyInputFocus when only key is up
     if( event.state == KeyEvent::Up )
@@ -1545,7 +1617,10 @@ void TextField::AddDecoration( Actor& actor, bool needsClipping )
     }
     else
     {
+      actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+      actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
       Self().Add( actor );
+      mActiveLayer = actor;
     }
   }
 }
@@ -1589,8 +1664,8 @@ void TextField::EnableClipping()
   {
     // Creates an extra control to be used as stencil buffer.
     mStencil = Control::New();
-    mStencil.SetAnchorPoint( AnchorPoint::CENTER );
-    mStencil.SetParentOrigin( ParentOrigin::CENTER );
+    mStencil.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mStencil.SetParentOrigin( ParentOrigin::TOP_LEFT );
 
     // Creates a background visual. Even if the color is transparent it updates the stencil.
     mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,