DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputOutline", MAP, INPUT_OUTLINE )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "hiddenInputSettings", MAP, HIDDEN_INPUT_SETTINGS )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "pixelSize", FLOAT, PIXEL_SIZE )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "enableSelection", BOOLEAN, ENABLE_SELECTION )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "placeholder", MAP, PLACEHOLDER )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
}
break;
}
+ case Toolkit::DevelTextField::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool enableSelection = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p ENABLE_SELECTION %d\n", impl.mController.Get(), enableSelection );
+ impl.mController->SetSelectionEnabled( enableSelection );
+ }
+ break;
+ }
+ case Toolkit::DevelTextField::Property::PLACEHOLDER:
+ {
+ const Property::Map* map = value.GetMap();
+ if( map )
+ {
+ impl.mController->SetPlaceholderProperty( *map );
+ }
+ break;
+ }
} // switch
} // textfield
}
}
break;
}
+ case Toolkit::DevelTextField::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsSelectionEnabled();
+ }
+ break;
+ }
+ case Toolkit::DevelTextField::Property::PLACEHOLDER:
+ {
+ Property::Map map;
+ impl.mController->GetPlaceholderProperty( map );
+ value = map;
+ break;
+ }
} //switch
}
{
if( mRenderer )
{
+ Dali::Toolkit::TextField handle = Dali::Toolkit::TextField( GetOwner() );
+
renderableActor = mRenderer->Render( mController->GetView(),
+ handle,
+ Property::INVALID_INDEX, // Animatable property not supported
mAlignmentOffset,
DepthIndex::CONTENT );
}
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
- if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+ if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
if( event.state == KeyEvent::Up )