}
mController->KeyboardFocusGainEvent();
+
+ EmitKeyInputFocusSignal( true ); // Calls back into the Control hence done last.
}
void TextField::OnKeyInputFocusLost()
}
mController->KeyboardFocusLostEvent();
+
+ EmitKeyInputFocusSignal( false ); // Calls back into the Control hence done last.
}
void TextField::OnTap( const TapGesture& gesture )