if( mRenderableActor )
{
- // TODO: Scroll and alignment needs to be refactored.
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
const Vector2& scrollOffset = mController->GetScrollPosition();
- mRenderableActor.SetPosition( scrollOffset.x, alignmentOffset.y + scrollOffset.y );
+ mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
Actor clipRootActor;
if( mClipper )
mClipper = Clipper::New( size );
self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageActor() );
+ self.Add( mClipper->GetImageView() );
}
else if ( mClipper )
{
}
else
{
- // Note - this will automatically remove the root & image actors
+ // Note - this will automatically remove the root actor & the image view
mClipper.Reset();
}
}