mController->EnableTextInput( mDecorator );
// Forward input events to controller
- EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan |Gesture::LongPress ) );
+ EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
self.TouchedSignal().Connect( this, &TextField::OnTouched );
mDecorator->SetBoundingBox( Rect<int>( 0.0f, 0.0f, stageSize.width, stageSize.height ) );
}
+ // Flip vertically the 'left' selection handle
+ mDecorator->FlipHandleVertically( LEFT_SELECTION_HANDLE, true );
+
// Fill-parent area by default
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );