mController = Text::Controller::New( *this );
- mDecorator = Text::Decorator::New( *mController );
+ mDecorator = Text::Decorator::New( *mController,
+ *mController );
mController->GetLayoutEngine().SetLayout( LayoutEngine::SINGLE_LINE_BOX );
{
mController->KeyboardFocusLostEvent();
}
+ else
+ {
+ mController->KeyboardFocusGainEvent();
+ }
}
bool TextField::OnTouched( Actor actor, const TouchEvent& event )