- Actor renderableActor;
-
- if(Text::Controller::NONE_UPDATED != (Text::Controller::MODEL_UPDATED & updateTextType))
- {
- if(mRenderer)
- {
- Dali::Toolkit::TextField handle = Dali::Toolkit::TextField(GetOwner());
-
- renderableActor = mRenderer->Render(mController->GetView(),
- handle,
- Property::INVALID_INDEX, // Animatable property not supported
- mAlignmentOffset,
- DepthIndex::CONTENT);
- }
-
- if(renderableActor != mRenderableActor)
- {
- UnparentAndReset(mBackgroundActor);
- UnparentAndReset(mRenderableActor);
- mRenderableActor = renderableActor;
-
- if(mRenderableActor)
- {
- mBackgroundActor = mController->CreateBackgroundActor();
- }
- }
- }
-
- if(mRenderableActor)
- {
- const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
-
- float renderableActorPositionX, renderableActorPositionY;
-
- if(mStencil)
- {
- renderableActorPositionX = scrollOffset.x + mAlignmentOffset;
- renderableActorPositionY = scrollOffset.y;
- }
- else
- {
- Extents padding;
- padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
-
- // Support Right-To-Left of padding
- Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(Self().GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
- if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
- {
- std::swap(padding.start, padding.end);
- }
-
- renderableActorPositionX = scrollOffset.x + mAlignmentOffset + padding.start;
- renderableActorPositionY = scrollOffset.y + padding.top;
- }
-
- mRenderableActor.SetProperty(Actor::Property::POSITION, Vector2(renderableActorPositionX, renderableActorPositionY));
-
- // Make sure the actors are parented correctly with/without clipping
- Actor self = mStencil ? mStencil : Self();
-
- Actor highlightActor;
-
- for(std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
- endIt = mClippingDecorationActors.end();
- it != endIt;
- ++it)
- {
- self.Add(*it);
- it->LowerToBottom();
-
- if(it->GetProperty<std::string>(Dali::Actor::Property::NAME) == "HighlightActor")
- {
- highlightActor = *it;
- }
- }
- mClippingDecorationActors.clear();
-
- self.Add(mRenderableActor);
-
- if(mBackgroundActor)
- {
- if(mDecorator && mDecorator->IsHighlightVisible())
- {
- self.Add(mBackgroundActor);
- mBackgroundActor.SetProperty(Actor::Property::POSITION, Vector2(renderableActorPositionX, renderableActorPositionY)); // In text field's coords.
- mBackgroundActor.LowerBelow(highlightActor);
- }
- else
- {
- mRenderableActor.Add(mBackgroundActor);
- mBackgroundActor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); // In renderable actor's coords.
- mBackgroundActor.LowerToBottom();
- }
- }
- }