#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/adaptor-framework/virtual-keyboard.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputFontFamily", STRING, INPUT_FONT_FAMILY )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputFontStyle", STRING, INPUT_FONT_STYLE )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputPointSize", FLOAT, INPUT_POINT_SIZE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "underline", STRING, UNDERLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputUnderline", STRING, INPUT_UNDERLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "shadow", STRING, SHADOW )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputShadow", STRING, INPUT_SHADOW )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "emboss", STRING, EMBOSS )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputEmboss", STRING, INPUT_EMBOSS )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "outline", STRING, OUTLINE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "inputOutline", STRING, INPUT_OUTLINE )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
}
break;
}
+ case Toolkit::TextField::Property::UNDERLINE:
+ {
+ const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_UNDERLINE:
+ {
+ const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::SHADOW:
+ {
+ const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_SHADOW:
+ {
+ const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::EMBOSS:
+ {
+ const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_EMBOSS:
+ {
+ const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::OUTLINE:
+ {
+ const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_OUTLINE:
+ {
+ const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ if( update )
+ {
+ impl.mRenderer.Reset();
+ }
+ break;
+ }
} // switch
} // textfield
}
}
break;
}
+ case Toolkit::TextField::Property::UNDERLINE:
+ {
+ GetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_UNDERLINE:
+ {
+ GetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::SHADOW:
+ {
+ GetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_SHADOW:
+ {
+ GetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::EMBOSS:
+ {
+ GetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_EMBOSS:
+ {
+ GetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
+ case Toolkit::TextField::Property::OUTLINE:
+ {
+ GetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+ break;
+ }
+ case Toolkit::TextField::Property::INPUT_OUTLINE:
+ {
+ GetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+ break;
+ }
} //switch
}
EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
- self.TouchedSignal().Connect( this, &TextField::OnTouched );
+ self.TouchSignal().Connect( this, &TextField::OnTouched );
// Set BoundingBox to stage size if not already set.
Rect<int> boundingBox;
case StyleChange::DEFAULT_FONT_CHANGE:
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnStyleChange DEFAULT_FONT_CHANGE\n");
- std::string newFont = styleManager.GetDefaultFontFamily();
+ const std::string& newFont = GetImpl( styleManager ).GetDefaultFontFamily();
// Property system did not set the font so should update it.
mController->UpdateAfterFontChange( newFont );
break;
if( mRenderableActor )
{
- // TODO: Scroll and alignment needs to be refactored.
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
const Vector2& scrollOffset = mController->GetScrollPosition();
- mRenderableActor.SetPosition( scrollOffset.x, alignmentOffset.y + scrollOffset.y );
+ mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
Actor clipRootActor;
if( mClipper )
mClipper = Clipper::New( size );
self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageActor() );
+ self.Add( mClipper->GetImageView() );
}
else if ( mClipper )
{
}
else
{
- // Note - this will automatically remove the root & image actors
+ // Note - this will automatically remove the root actor & the image view
mClipper.Reset();
}
}
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
}
-bool TextField::OnTouched( Actor actor, const TouchEvent& event )
+bool TextField::OnTouched( Actor actor, const TouchData& touch )
{
return true;
}