EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
- self.TouchedSignal().Connect( this, &TextField::OnTouched );
+ self.TouchSignal().Connect( this, &TextField::OnTouched );
// Set BoundingBox to stage size if not already set.
Rect<int> boundingBox;
mClipper = Clipper::New( size );
self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageActor() );
+ self.Add( mClipper->GetImageView() );
}
else if ( mClipper )
{
}
else
{
- // Note - this will automatically remove the root & image actors
+ // Note - this will automatically remove the root actor & the image view
mClipper.Reset();
}
}
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
}
-bool TextField::OnTouched( Actor actor, const TouchEvent& event )
+bool TextField::OnTouched( Actor actor, const TouchData& touch )
{
return true;
}