// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextField, Toolkit::Control, Create );
-DALI_PROPERTY_REGISTRATION( TextField, "rendering-backend", INTEGER, RENDERING_BACKEND )
-DALI_PROPERTY_REGISTRATION( TextField, "placeholder-text", STRING, PLACEHOLDER_TEXT )
-DALI_PROPERTY_REGISTRATION( TextField, "text", STRING, TEXT )
-DALI_PROPERTY_REGISTRATION( TextField, "font-family", STRING, FONT_FAMILY )
-DALI_PROPERTY_REGISTRATION( TextField, "font-style", STRING, FONT_STYLE )
-DALI_PROPERTY_REGISTRATION( TextField, "point-size", FLOAT, POINT_SIZE )
-DALI_PROPERTY_REGISTRATION( TextField, "exceed-policy", INTEGER, EXCEED_POLICY )
-DALI_PROPERTY_REGISTRATION( TextField, "primary-cursor-color", VECTOR4, PRIMARY_CURSOR_COLOR )
-DALI_PROPERTY_REGISTRATION( TextField, "secondary-cursor-color", VECTOR4, SECONDARY_CURSOR_COLOR )
-DALI_PROPERTY_REGISTRATION( TextField, "enable-cursor-blink", BOOLEAN, ENABLE_CURSOR_BLINK )
-DALI_PROPERTY_REGISTRATION( TextField, "cursor-blink-interval", FLOAT, CURSOR_BLINK_INTERVAL )
-DALI_PROPERTY_REGISTRATION( TextField, "cursor-blink-duration", FLOAT, CURSOR_BLINK_DURATION )
-DALI_PROPERTY_REGISTRATION( TextField, "grab-handle-image", STRING, GRAB_HANDLE_IMAGE )
-DALI_PROPERTY_REGISTRATION( TextField, "decoration-bounding-box", RECTANGLE, DECORATION_BOUNDING_BOX )
-DALI_PROPERTY_REGISTRATION( TextField, "horizontal-alignment", STRING, HORIZONTAL_ALIGNMENT )
-DALI_PROPERTY_REGISTRATION( TextField, "vertical-alignment", STRING, VERTICAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "rendering-backend", INTEGER, RENDERING_BACKEND )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "placeholder-text", STRING, PLACEHOLDER_TEXT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "text", STRING, TEXT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "font-family", STRING, FONT_FAMILY )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "font-style", STRING, FONT_STYLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "point-size", FLOAT, POINT_SIZE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "exceed-policy", INTEGER, EXCEED_POLICY )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "primary-cursor-color", VECTOR4, PRIMARY_CURSOR_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "secondary-cursor-color", VECTOR4, SECONDARY_CURSOR_COLOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "enable-cursor-blink", BOOLEAN, ENABLE_CURSOR_BLINK )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "cursor-blink-interval", FLOAT, CURSOR_BLINK_INTERVAL )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "cursor-blink-duration", FLOAT, CURSOR_BLINK_DURATION )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "grab-handle-image", STRING, GRAB_HANDLE_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "decoration-bounding-box", RECTANGLE, DECORATION_BOUNDING_BOX )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "horizontal-alignment", STRING, HORIZONTAL_ALIGNMENT )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "vertical-alignment", STRING, VERTICAL_ALIGNMENT )
+
DALI_TYPE_REGISTRATION_END()
} // namespace
}
// Fill-parent area by default
- self.SetResizePolicy( FILL_TO_PARENT, WIDTH );
- self.SetResizePolicy( FILL_TO_PARENT, HEIGHT );
+ self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
}
void TextField::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
if( mController->Relayout( size ) ||
!mRenderer )
{
- const Vector2& scrollPosition = mController->GetScrollPosition();
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
-
- Vector2 offset = scrollPosition + alignmentOffset;
-
if( mDecorator )
{
- mDecorator->Relayout( size, offset );
+ mDecorator->Relayout( size );
}
if( !mRenderer )
if( mRenderableActor )
{
+ const Vector2 offset = mController->GetScrollPosition() + mController->GetAlignmentOffset();
+
mRenderableActor.SetPosition( offset.x, offset.y );
// Make sure the actor is parented correctly with/without clipping
}
mController->KeyboardFocusGainEvent();
+
+ EmitKeyInputFocusSignal( true ); // Calls back into the Control hence done last.
}
void TextField::OnKeyInputFocusLost()
}
mController->KeyboardFocusLostEvent();
+
+ EmitKeyInputFocusSignal( false ); // Calls back into the Control hence done last.
}
void TextField::OnTap( const TapGesture& gesture )