- // Make sure the actor is parented correctly with/without clipping
- if( mClipper )
- {
- mClipper->GetRootActor().Add( mRenderableActor );
- }
- else
- {
- Self().Add( mRenderableActor );
- }
+ mRenderableActor.SetPosition( offset.x, offset.y );
+
+ // Make sure the actor is parented correctly with/without clipping
+ if( mClipper )
+ {
+ mClipper->GetRootActor().Add( mRenderableActor );
+ }
+ else
+ {
+ Self().Add( mRenderableActor );