// Forward input events to controller
EnableGestureDetection(static_cast<GestureType::Value>(GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS));
GetTapGestureDetector().SetMaximumTapsRequired(2);
+ GetTapGestureDetector().ReceiveAllTapEvents(true);
self.TouchedSignal().Connect(this, &TextField::OnTouched);
mTextChanged(false),
mCursorPositionChanged(false),
mSelectionChanged(false),
- mSelectionCleared(false)
+ mSelectionCleared(false),
+ mOldPosition(0u),
+ mOldSelectionStart(0u),
+ mOldSelectionEnd(0u)
{
}