+ Actor self = Self();
+ Padding padding;
+
+ self.GetPadding( padding );
+ Vector2 contentSize( size.x - ( padding.left + padding.right ), size.y - ( padding.top + padding.bottom ) );
+
+ if( mStencil )
+ {
+ mStencil.SetPosition( padding.left , padding.top );
+ }
+ if( mActiveLayer )
+ {
+ mActiveLayer.SetPosition( padding.left , padding.top );
+ }
+
+ const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize );