TextEditor& operator=(const TextEditor& rhs);
/**
+ * @brief Resize actor to the given size.
+ *
+ * @param[in] actor The actor to be resized.
+ * @param[in] size Size to change.
+ */
+ void ResizeActor( Actor& actor, const Vector2& size );
+
+ /**
* @brief Render view, create and attach actor(s) to this text editor.
*/
void RenderText(Text::Controller::UpdateTextType updateTextType);