#include <dali/public-api/animation/animation.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/scroll-bar/scroll-bar.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
* @param[in] actor The actor to be resized.
* @param[in] size Size to change.
*/
- void ResizeActor( Actor& actor, const Vector2& size );
+ void ResizeActor(Actor& actor, const Vector2& size);
/**
* @brief Render view, create and attach actor(s) to this text editor.
bool mScrollAnimationEnabled : 1;
bool mScrollBarEnabled : 1;
bool mScrollStarted : 1;
+ bool mTextChanged : 1;
- struct AccessibleImpl : public Control::Impl::AccessibleImpl,
+ struct AccessibleImpl : public DevelControl::AccessibleImpl,
public virtual Dali::Accessibility::Text,
public virtual Dali::Accessibility::EditableText
{
- using Control::Impl::AccessibleImpl::AccessibleImpl;
+ using DevelControl::AccessibleImpl::AccessibleImpl;
std::string GetName() override;
std::string GetText(size_t startOffset, size_t endOffset) override;