Added ScrollStateChangedSignal to TextEditor.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.h
index 12bbe0d..3c2cec4 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_INTERNAL_TEXT_EDITOR_H
 
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/clipboard-event-notifier.h>
+#include <dali/public-api/animation/animation.h>
+
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
 #include <dali-toolkit/public-api/controls/text-controls/text-editor.h>
-#include <dali-toolkit/internal/text/clipping/text-clipper.h>
 #include <dali-toolkit/internal/text/decorator/text-decorator.h>
 #include <dali-toolkit/internal/text/text-control-interface.h>
 #include <dali-toolkit/internal/text/text-editable-control-interface.h>
 #include <dali-toolkit/internal/text/text-controller.h>
+#include <dali-toolkit/internal/text/text-vertical-scroller.h>
 #include <dali-toolkit/internal/text/rendering/text-renderer.h>
 
-// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/clipboard-event-notifier.h>
-
 namespace Dali
 {
 
@@ -93,6 +96,11 @@ public:
    */
   Toolkit::TextEditor::InputStyleChangedSignalType& InputStyleChangedSignal();
 
+  /**
+   * @copydoc DevelTextEditor::ScrollStateChangedSignal()
+   */
+  Toolkit::DevelTextEditor::ScrollStateChangedSignalType& ScrollStateChangedSignal();
+
 private: // From Control
 
   /**
@@ -206,18 +214,18 @@ private: // Implementation
   void GetHandleImagePropertyValue(  Property::Value& value, Text::HandleType handleType, Text::HandleImageType handleImageType );
 
   /**
-   * @brief Enable or disable clipping.
+   * @brief Callback when keyboard is shown/hidden.
    *
-   * @param[in] size The area to clip within.
+   * @param[in] keyboardShown True if keyboard is shown.
    */
-  void EnableClipping( const Vector2& size );
+  void KeyboardStatusChanged( bool keyboardShown );
 
   /**
-   * @brief Callback when keyboard is shown/hidden.
+   * @brief update scroll bar position
    *
-   * @param[in] keyboardShown True if keyboard is shown.
+   * If text scroll is occurred, create or update scroll bar position
    */
-  void KeyboardStatusChanged( bool keyboardShown );
+  void UpdateScrollBar();
 
   /**
    * @brief Callback when TextEditor is touched
@@ -235,6 +243,20 @@ private: // Implementation
   void OnIdleSignal();
 
   /**
+   * @brief set RenderActor's position with new scrollPosition
+   *
+   * Apply updated scroll position or start scroll animation if VerticalScrollAnimation is enabled
+   */
+  void ApplyScrollPosition();
+
+  /**
+   * @brief Callback function for ScrollBar indicator animation finished signal
+   *
+   * Emit ScrollBarStateChanged Signal and toggle mScrollStarted flag to false
+   */
+  void OnScrollIndicatorAnimationFinished( Animation& animation );
+
+  /**
    * Construct a new TextEditor.
    */
   TextEditor();
@@ -257,22 +279,32 @@ private: // Implementation
   void OnStageConnect( Dali::Actor actor );
 
 private: // Data
-
   // Signals
   Toolkit::TextEditor::TextChangedSignalType mTextChangedSignal;
   Toolkit::TextEditor::InputStyleChangedSignalType mInputStyleChangedSignal;
+  Toolkit::DevelTextEditor::ScrollStateChangedSignalType mScrollStateChangedSignal;
 
+  ImfManager          mImfManager;
   Text::ControllerPtr mController;
   Text::RendererPtr mRenderer;
   Text::DecoratorPtr mDecorator;
-  Text::ClipperPtr mClipper;
+  Text::TextVerticalScrollerPtr mTextVerticalScroller;
+  Toolkit::Control mStencil;
+  Toolkit::ScrollBar mScrollBar;
+  Dali::Animation mAnimation;                                              ///< Scroll indicator Show/Hide Animation.
+  Dali::TimePeriod mAnimationPeriod;
   std::vector<Actor> mClippingDecorationActors;   ///< Decoration actors which need clipping.
 
   Actor mRenderableActor;
   CallbackBase* mIdleCallback;
 
+  float mAlignmentOffset;
+  float mScrollAnimationDuration;
   int mRenderingBackend;
   bool mHasBeenStaged:1;
+  bool mScrollAnimationEnabled:1;
+  bool mScrollBarEnabled:1;
+  bool mScrollStarted:1;
 };
 
 } // namespace Internal