/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
-#include <dali/devel-api/adaptor-framework/virtual-keyboard.h>
+#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/integration-api/adaptors/adaptor.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/text/rendering-backend.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
};
const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
+const char* const SCROLL_BAR_POSITION("sourcePosition");
+const char* const SCROLL_BAR_POSITION_MIN("sourcePositionMin");
+const char* const SCROLL_BAR_POSITION_MAX("sourcePositionMax");
+const char* const SCROLL_BAR_CONTENT_SIZE("sourceContentSize");
+
// Type registration
BaseHandle Create()
{
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputEmboss", MAP, INPUT_EMBOSS )
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "outline", MAP, OUTLINE )
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputOutline", MAP, INPUT_OUTLINE )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "smoothScroll", BOOLEAN, SMOOTH_SCROLL )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "smoothScrollDuration", FLOAT, SMOOTH_SCROLL_DURATION )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableScrollBar", BOOLEAN, ENABLE_SCROLL_BAR )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "scrollBarShowDuration", FLOAT, SCROLL_BAR_SHOW_DURATION )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "scrollBarFadeDuration", FLOAT, SCROLL_BAR_FADE_DURATION )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
}
break;
}
+ case Toolkit::DevelTextEditor::Property::SMOOTH_SCROLL:
+ {
+ const bool enable = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor SMOOTH_SCROLL %d\n", enable );
+
+ impl.mScrollAnimationEnabled = enable;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SMOOTH_SCROLL_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SMOOTH_SCROLL_DURATION %f\n", duration );
+
+ impl.mScrollAnimationDuration = duration;
+ if ( impl.mTextVerticalScroller )
+ {
+ impl.mTextVerticalScroller->SetDuration( duration );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_SCROLL_BAR:
+ {
+ const bool enable = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor SHOW_SCROLL_BAR %d\n", enable );
+
+ impl.mScrollBarEnabled = enable;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SCROLL_BAR_SHOW_DURATION %f\n", duration );
+
+ impl.mAnimationPeriod.delaySeconds = duration;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION:
+ {
+ const float duration = value.Get< float >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor SCROLL_BAR_FADE_DURATION %f\n", duration );
+
+ impl.mAnimationPeriod.durationSeconds = duration;
+ break;
+ }
} // switch
} // texteditor
}
GetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
break;
}
+ case Toolkit::DevelTextEditor::Property::SMOOTH_SCROLL:
+ {
+ value = impl.mScrollAnimationEnabled;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SMOOTH_SCROLL_DURATION:
+ {
+ value = impl.mScrollAnimationDuration;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_SCROLL_BAR:
+ {
+ value = impl.mScrollBarEnabled;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION:
+ {
+ value = impl.mAnimationPeriod.delaySeconds;
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION:
+ {
+ value = impl.mAnimationPeriod.durationSeconds;
+ break;
+ }
} //switch
}
// Enable the smooth handle panning.
mController->SetSmoothHandlePanEnabled( true );
+ mController->SetNoTextDoubleTapAction( Controller::NoTextTap::HIGHLIGHT );
+ mController->SetNoTextLongPressAction( Controller::NoTextTap::HIGHLIGHT );
+
// Forward input events to controller
EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
+ mImfManager = ImfManager::Get();
+
self.TouchSignal().Connect( this, &TextEditor::OnTouched );
// Set BoundingBox to stage size if not already set.
{
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ renderableActor = mRenderer->Render( mController->GetView(),
+ mAlignmentOffset,
+ DepthIndex::CONTENT );
}
if( renderableActor != mRenderableActor )
if( mRenderableActor )
{
- const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
-
- mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
-
// Make sure the actors are parented correctly with/without clipping
Actor self = mStencil ? mStencil : Self();
mClippingDecorationActors.clear();
self.Add( mRenderableActor );
+
+ ApplyScrollPosition();
}
+ UpdateScrollBar();
}
void TextEditor::OnKeyInputFocusGained()
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyInputFocusGained %p\n", mController.Get() );
- VirtualKeyboard::StatusChangedSignal().Connect( this, &TextEditor::KeyboardStatusChanged );
+ mImfManager.StatusChangedSignal().Connect( this, &TextEditor::KeyboardStatusChanged );
- ImfManager imfManager = ImfManager::Get();
+ mImfManager.EventReceivedSignal().Connect( this, &TextEditor::OnImfEvent );
- if ( imfManager )
- {
- imfManager.EventReceivedSignal().Connect( this, &TextEditor::OnImfEvent );
-
- // Notify that the text editing start.
- imfManager.Activate();
+ // Notify that the text editing start.
+ mImfManager.Activate();
- // When window gain lost focus, the imf manager is deactivated. Thus when window gain focus again, the imf manager must be activated.
- imfManager.SetRestoreAfterFocusLost( true );
- }
+ // When window gain lost focus, the imf manager is deactivated. Thus when window gain focus again, the imf manager must be activated.
+ mImfManager.SetRestoreAfterFocusLost( true );
ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor:OnKeyInputFocusLost %p\n", mController.Get() );
- VirtualKeyboard::StatusChangedSignal().Disconnect( this, &TextEditor::KeyboardStatusChanged );
+ mImfManager.StatusChangedSignal().Disconnect( this, &TextEditor::KeyboardStatusChanged );
- ImfManager imfManager = ImfManager::Get();
- if ( imfManager )
- {
- // The text editing is finished. Therefore the imf manager don't have restore activation.
- imfManager.SetRestoreAfterFocusLost( false );
+ // The text editing is finished. Therefore the imf manager don't have restore activation.
+ mImfManager.SetRestoreAfterFocusLost( false );
- // Notify that the text editing finish.
- imfManager.Deactivate();
+ // Notify that the text editing finish.
+ mImfManager.Deactivate();
- imfManager.EventReceivedSignal().Disconnect( this, &TextEditor::OnImfEvent );
- }
+ mImfManager.EventReceivedSignal().Disconnect( this, &TextEditor::OnImfEvent );
ClipboardEventNotifier notifier( ClipboardEventNotifier::Get() );
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnTap %p\n", mController.Get() );
- // Show the keyboard if it was hidden.
- if (!VirtualKeyboard::IsVisible())
- {
- VirtualKeyboard::Show();
- }
+ mImfManager.Activate();
// Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures
mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x, gesture.localPoint.y );
void TextEditor::OnLongPress( const LongPressGesture& gesture )
{
- // Show the keyboard if it was hidden.
- if (!VirtualKeyboard::IsVisible())
- {
- VirtualKeyboard::Show();
- }
+ mImfManager.Activate();
mController->LongPressEvent( gesture.state, gesture.localPoint.x, gesture.localPoint.y );
if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
{
- ClearKeyInputFocus();
+ // Make sure ClearKeyInputFocus when only key is up
+ if( event.state == KeyEvent::Up )
+ {
+ ClearKeyInputFocus();
+ }
+
return true;
}
}
}
+void TextEditor::UpdateScrollBar()
+{
+ using namespace Dali;
+
+ float scrollPosition;
+ float controlSize;
+ float layoutSize;
+ bool latestScrolled;
+
+ if ( !mScrollBarEnabled )
+ {
+ return;
+ }
+ latestScrolled = mController->GetTextScrollInfo( scrollPosition, controlSize, layoutSize );
+ if ( !latestScrolled || controlSize > layoutSize)
+ {
+ return;
+ }
+
+ CustomActor self = Self();
+ if( !mScrollBar )
+ {
+ mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
+ mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
+ mScrollBar.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+ mScrollBar.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
+ mScrollBar.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
+
+ // Register the scroll position property
+ Property::Index propertyScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION, scrollPosition );
+ // Register the minimum scroll position property
+ Property::Index propertyMinScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION_MIN, 0.0f );
+ // Register the maximum scroll position property
+ Property::Index propertyMaxScrollPosition = self.RegisterProperty( SCROLL_BAR_POSITION_MAX, (layoutSize - controlSize) );
+ // Register the scroll content size property
+ Property::Index propertyScrollContentSize = self.RegisterProperty( SCROLL_BAR_CONTENT_SIZE, layoutSize );
+
+ mScrollBar.SetScrollPropertySource(self, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize);
+
+ self.Add( mScrollBar );
+ }
+ else
+ {
+ Property::Index propertyScrollPosition = self.GetPropertyIndex( SCROLL_BAR_POSITION );
+ Property::Index propertyMaxScrollPosition = self.GetPropertyIndex( SCROLL_BAR_POSITION_MAX );
+ Property::Index propertyScrollContentSize = self.GetPropertyIndex( SCROLL_BAR_CONTENT_SIZE );
+
+ self.SetProperty( propertyScrollPosition, scrollPosition );
+ self.SetProperty( propertyMaxScrollPosition, (layoutSize - controlSize) );
+ self.SetProperty( propertyScrollContentSize, layoutSize );
+ }
+
+ Actor indicator = mScrollBar.GetScrollIndicator();
+ if( mAnimation )
+ {
+ mAnimation.Stop(); // Cancel any animation
+ }
+ else
+ {
+ mAnimation = Animation::New( mAnimationPeriod.durationSeconds );
+ }
+ indicator.SetOpacity(1.0f);
+ mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
+ mAnimation.Play();
+}
+
void TextEditor::OnStageConnect( Dali::Actor actor )
{
if ( mHasBeenStaged )
void TextEditor::OnStageConnection( int depth )
{
- // Call the Control::OnStageConnection() to set the depth of the background.
- Control::OnStageConnection( depth );
-
// Sets the depth to the visuals inside the text's decorator.
mDecorator->SetTextDepth( depth );
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
+
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
}
bool TextEditor::OnTouched( Actor actor, const TouchData& touch )
mIdleCallback = NULL;
}
+void TextEditor::ApplyScrollPosition()
+{
+ const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
+ float scrollAmount = 0.0f;
+
+ if ( mScrollAnimationEnabled )
+ {
+ scrollAmount = mController->GetScrollAmountByUserInput();
+ }
+ if ( mTextVerticalScroller )
+ {
+ mTextVerticalScroller->CheckStartAnimation( mRenderableActor, scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount, scrollAmount );
+ }
+ else if ( Equals( scrollAmount, 0.0f, Math::MACHINE_EPSILON_1 ))
+ {
+ mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount );
+ }
+ else
+ {
+ mTextVerticalScroller = Text::TextVerticalScroller::New();
+ if ( !Equals( mScrollAnimationDuration, 0.0f, Math::MACHINE_EPSILON_1 ))
+ {
+ mTextVerticalScroller->SetDuration( mScrollAnimationDuration );
+ }
+ mTextVerticalScroller->CheckStartAnimation( mRenderableActor, scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount, scrollAmount );
+ }
+}
+
TextEditor::TextEditor()
: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mAnimationPeriod( 0.0f, 0.0f ),
mIdleCallback( NULL ),
+ mAlignmentOffset( 0.f ),
+ mScrollAnimationDuration( 0.f ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
- mHasBeenStaged( false )
+ mHasBeenStaged( false ),
+ mScrollAnimationEnabled( false ),
+ mScrollBarEnabled( false )
{
}